Gods of the Flanaess

 

RACE (Common, Baklunish, Dwarf, Elf, Flan, Gnome, Halfling, M=humanoid, Oeridian, Rhenee, Suloise, Unknown origin) (*=female) A capital letter indicates that the deity is very commonly worshipped within that race. A small case letter indicates lesser worship.

The Gods are listed in their appropriate pantheon, but there is always cross over and the abbreviations above will be used when a god is worshiped by another race or people. Beware of  2nd Edition stats. I have begun the conversion to 3rd Edition. So far so good though Olidammara.

 

Name Pantheon Name Pantheon
Istus Baklun Geshtai Baklun
Xan Yae Baklun Zuoken Baklun
Boccob Common Incabulos Common
Ehlonna Common Pholtus Common
Olidammara Common    
Ralishaz Common St. Cuthbert Common
Tharizdun Common Ulaa Common
Bleredd Common Joramy Common
Lirr Common Luna Common
Celene Common Myhriss Common
Mayaheine Common Vecna Common
Wastri Common Zagyg Common
Beory Flan Pelor Flan
Rao Flan Obad-Hai Flan
Allitur Flan Berei Flan
Iuz Flan Celestian Oeridian
Erythnul Oeridian Fharlanghan Oeridian
Heironeous Oeridian Hextor Oeridian
Procan Oeridian Zilchus Oeridian
Atroa Oeridian Delleb Oeridian
Iggwilv Oeridian Kurrel Oeridian
Raxivort Oeridian Sotillon Oeridian
Telchur Oeridian Velnius Oeridian
Wastri Oeridian Zagyg Oeridian
Cyndor Oeridian    
Kord Suel Lendor Suel
Wee Jas Suel Beltar Suel
Bralm Suel Fortubo Suel
Jascar Suel Llerg Suel
Lydia Suel Norebo Suel
Osprem Suel Phaulkon Suel
Phyton Suel Pyremius Suel
Syrul Suel Xerbo Suel
Dalt Lesser Power # Green Man Lesser Power
Landron Lesser Power Om Lesser Power
Stalker Lesser Power Wolf Mother (Estes) Lesser Power
Earth Dragon Lesser Power Suel Snake Goddess Lesser Power

# Lesser Powers have little or no worshipers

Gods and Powers by Pantheons

Bakluni  Common  Flan  Oeridian
Suloise Lesser Powers Olman Quasi Powers
Hero Powers Legendary Mortals Elves (Olve) Dwarves (Dwur)
Halflings (Hobniz) Gnomes (Noniz) Orcs (Euroz) Bugbears (Buheer)
Kobolds (Celbit) Gnolls (Kell) Ogres (Eiger) Dragons
Forest Folk Giants Lizard-Kind Troglodytes
Obscure Races Heaven & Limbo Daemons Devils
Princes of Elemental Evil Elemental Greater Gods False Gods  

 

 

Bakluni Pantheon

  Istus (Our Lady of  Fate) c   (IS-tus)

Greater Goddess of the Unknown, N

Symbol: Golden spindle with 3 strands

Divine Rank: 17, Medium Outsider

Classes: Cleric10/Druid20/Wizard10/Illusioninst10

Portfolio: Fate, destiny, divination, future, honesty

Domains: Chaos, Knowledge, Law, Luck

Clerics Align.: Any, prefers Neutral

Worshipers: Wizards, Druids, Clerics, Illusionists

Weapons: Web of Istus (no equivalent weapon)

Source Material: Dragon #69/LGG

Description: Known as the Colorless and the All-colored, Istus, our Lady of Fate, is honored and feared as the controller of foreordination. She has few actual devotees, but many people call on her in time of need or want. Sometimes she answers and sometimes she does not, no one knows why she chooses to help. Because Fate is often cruel and unkind only cynical people tend toward service of Istus. No one knows where or when Istus makes her abode. Some savants believe she resides in a nexus between the planes allowing here to step into any plane she wants. Or maybe she has her own pocket universe where only her and her webs of fate can enter and leave. She does frequent other planes, including the Prime, where she’ll appear as anything from an old crone to a young girl. One thing for sure she never bears an obvious weapon, but she may use ANY item to cause damage, and the item always hits. She does control fate, but the damage varies due to immediacy of the action. Istus’ real power is  the ability to create Strands and Webs. She can do this every melee round, one of a kind. Each strand or web has it’s own powers and has a limited number of uses per day. The strands and webs are:

Strand of Binding: Any creature failing a Will save will be bound as if in iron chains. The effect lasts 100 rounds minus the level of the creature bound. This power is usable three times per day.

Strand of Cancellation: The power causes the object struck to become as if it never existed. Only non-living things are affected. Magic items are entitled to a save at 5% per +1. Artifacts have a 50% and Relics a 75% chance to save, not including the above bonuses. This power is usable twice per day.

Strand of Death: The creature (or even God) struck by this strand is turned to dust and is forever gone, unless a successful save verse Fortitude is made. Magic resistance is of course applicable. The power is usable once per day.

Strand of Hostility: Following a failed savings throw verse Fortitude, the person struck by this strand becomes immediately hostile to anyone who opposes Istus, because destiny would have it so. The affected would fight to the death to defend Istus without a word or action from her. This power is usable twice per day.

Strand of Passage: This glowing strand is unlike any other. This strand links the plane Istus is on with whatever one she wants. Anyone touched by the strand, that lasts three rounds, is instantly transported to the connecting plane. The power is usable twice per day.

Strand of Sending: Anyone not saving verse Will when touch by this strand is immediately transported by Istus to the near future to a point, which poses the greatest possible threat to the person freedom of existence. A willing creature need not save and Istus may transport you to a point of your greatest opportunity in the near future.

Web of Enmeshment: This 30’ square net causes people and creatures caught in it to become disoriented as if in a maze. All creatures are enmeshed at least one round, then saving throws (vs. Will) and magic resistance rolls can be made. Saves can be made every round thereafter until the person or creature is free from the web. The conditions in the web are thus; vision is clouded by mist, and causing the captors apprehension so as 50% likely to attack any other creature on sight. Effective distance within the web is boundless, visibility is 10’, initial movement is disoriented, any direction cannot be determined. Web lasts until all creatures inside it make they’re saves to get out. This power can be employed once per day.

Web of Entropy: This power creates an invisible 30’ square area that effects all magical energy. No spells may be cast and all magical weapons so exposed must save vs. magic or become ordinary weapons again. This power may be employed once per day.

Web of Stars: This creates an Ultra-dimensional doorway to any place, in any time, on any plane, in any universe. Istus knows the way and a super genius might find his way back to his or her home plane. 

Istus is the only being that can use the spindle-like device to cast the strand and webs. If she should lose it (how’s that going to happen she controls fate), she instantly teleports back to her home plane, and the spindle dissolves to dust. It takes her between 30-300 days to create a new one, during which time she no longer controls fate. The instrument can cast strands up to 60’ and webs to 30’ square. Istus can also move into the future and back, instantly, once per day. Such movements will restore 30-300 lost hit points. All time related spells are useless against her. Istus is also said to be served by a strange companion, a time elemental, or elemental prince.

Philosophy: Everything is connected to every other thing by invisible strands that push and pull over time. The choices a person makes in life affect the pull of some strands, allowing one to alter fate in a small way, but some of these webs of fate have a strong an inevitable pull that cannot be escaped. The perceptive can come to understand these strands and watch them to predict the future. Accepting  your destiny is the greatest service you can make to yourself, for dishonesty about your role in the world leads to ruin and disaster.

Clergy: Do to the extremes that fate deals individuals most clerics of Istus are stoic or cynical. They see innocents dying horrible deaths and tyrants running kingdoms to children recovering from mortal illness and despots felled by simple accidents. Clerics of Istus wear gray or black robes. Leading priests have web-patterned formal vestments. In addition to the Holy Symbol of Istus, the priest must have hair at least 6 inches in length. Centers for worship of Istus are in Dyvers, Greyhawk, Rauxes, Rel Mord, and Stoink. Services include gauze hangings, clouds of incense, woodland music, chanting and meditation.

 

Geshtai (Daughter of the Oasis) c   (GESH-tie)

Lesser Goddess of the Outlands, N

Symbol: Water Spout

Divine Rank: 7, Medium Outsider

Classes: Druid20/Sorcerer10/Ranger10

Portfolio: Lakes, Rivers, Wells, Streams

Domains: Plant, Travel, Water

Worshipers: Nomads, Travelers, Farmers

Cleric Align.: LG, LN, N, NG

Weapons: Shortspear

Source Material: LGG

Description: Geshtai is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water jug. Her pet fish, Gumus, summons water creatures to fill her. Her temperament is moderate and she treats all others with care and patience. She dislikes fiery gods and those who deal with poison and disease, especially Pyremius.

Philosophy: Tranquility is a benign state, and it should take an extreme act to disrupt it for more than a moment. When such a disruption occurs, turn it back upon itself to negate it, like the stone that breaks the surface of a lake only to become covered and lost. Water, like tranquility, is hard to find, but necessary for vitality. Water is more precious than gold, for a thirsty man gets no sustenance from his wealth.

Clergy: Clerics of Geshtai act as guardians to valuable waters, whether lakes, streams, oases, or hidden wells. making sure that they are available to all and not claimed or destroyed by any one group of people. They patrol parched areas of the Flanaess where travelers often become lost and guide them to safety and water. Some follow rivers and streams, learning the unique traits of the entire flow. They seek out those who use destructive powers upon natural reserves of water, as well as those who would harm people by contaminating water sources with poison or disease.  

 

Xan Yae  (Lady of Perfection) C   (zan-YAY)

Lesser Goddess of the Outlands, N

Symbol: Black Lotus Blossom

Divine Rank: 10, Medium Outsider

Portfolio: Twilight, Shadows, Stealth, Mental Power

Domains: Knowledge, Trickery, War

Worshipers: Monks, Fighters, Psionicists, Sorcerers

Cleric Align.: N, CN, NE, NG, LN

Weapon: Falchion (m), monk weapons

Src Material: LGG

Description: Xan Yae has some measure of  popularity in the Flanaess. She has temples scattered in hidden places all across the land. Having little patience for petty divine rivalries, she has only a few like minded allies, but places herself firmly against Pholtus and Pyremius, whose lights destroy her beloved shadows. She appears as a Baklunish woman of any age, but always slender and graceful, and wielding a pair of falchions that can shrink down to the size of table knives at her command.

Philosophy: The religion is based on three meta-physical ideas. The Universal Mind (the Mind created and maintain all things in the universe), Perpetual Harmony (life is balanced, symmetry is in all things, achieving a similar state puts one in harmony with nature), and Internal Peace (martial and mental activities must be mastered to attain a higher level of existence. Flamboyance and wasted energy have no place in the Lady's realm. The extremes of Good and Evil must be sought out and tempered with harmony to maintain a balance.

Clergy: The clerics of Xan Yae are agents of harmony and discipline. They seek out radical factions, alignments, and politics and bend them toward balance. They train others in the simple art of war, hone the minds of those open to mental challenges, scour the Oerth to find evidence of the Universal Mind, and seek gurus of advanced physical and mental abilities for knowledge and self evaluation. They are not passive beings and actively seek change to ensure the stability of the universe.

 

  Zuoken  c    (zoo-OH-ken)

Demi-God of the Outlands, N

Symbol: Striking Fist

Divine Rank: 3, Medium Outsider

Classes: Monk20/Psionicist20

Portfolio: Physical and mental mastery

Domains: Knowledge, Strength, War

Worshipers: Monks, Psionicists

Cleric Align.: N, LN

Weapons: Fist of Zodal (unarmed strike), monk weapons

Source Material: LGG

Description: Zuoken is and ascended martial artist in the service of Xan Yae. He was a Baklunish man of unremarkable appearance, but had achieved the highest level of skill in edel (gift of fate, psionics) and da'shon ("falling hail," a complicated unarmed combat practiced by one of Xan Yae's sects). In 505 CY he stopped manifesting to his faithful; investigation has revealed that his essence is being held somewhere in the central Flanaess; his followers continue to seek the exact place so that he may be freed.

Philosophy: To learn da'shon is to be on the path for perfection, for the use of weapons is a hindrance to the ability of mankind to attain the goal; once the goal is reached, one can use such things without the fear of losing sight of perfection. One must strive to achieve the pinnacle of physical and mental ability. One must pursue harmony to achieve perfection, so every issue must be considered from both sides so that balance may bbe struck between the two, allowing a harmonious resolution.

Clergy: They teach da'shon and the way of Zuoken and Xan Yae. They wander the land to accelerate their physical and mental advancement, undergo many tests of hardship within and outside their temples in pursuit of perfection, search for their god's prison, and attack monks of the Scarlet Brotherhood when encountered. Although Zuoken is confined somehow, his clerics still are receiving their spells from him.

 

Common Pantheon  

Boccob (The Uncaring)     (BOK-kob)

Greater God of the Outlands, N

Symbol: Eye inside a Pentagram

Divine Rank: 17, Medium Outsider

Classes: Wizard 20/Cleric 20

Portfolio: Magic, Arcane knowledge, Foresight, Balance

Domains: Knowledge, Magic, Trickery

Worshipers: Wizards, Sorcerers, Illusionists, Philosophers, Sages

Cleric Align.: Any neutral

Weapons: Quarterstaff

Src Material: Dragon #70, FtA , LGG p.167/ DDG p.61

Description: Boccob is the Archmage of all the Greyhawk Powers and a distant deity. Whether or not people worship him is of no concern to him. He is often sought out by seers and diviners, who entreat him for omens, and revered by sages and those creating magical items or creating new spells. Boccob almost never leaves his halls on his plane, but prefers to send the demigod servant Zagyg the Mad (See Below) instead.

Boccob is portrayed as an elderly man with bright, intense eyes, wearing flowing purple robes inscribed with gold runes. His halls contain at least one of every magic item ever made and a copy of every alchemical formula ever written. His weapon of choice is the Staff of the Magi (the first one created), which also functions as a Wand of Conjuration.

Boccob can access all times and planes and can manipulate the energies of the positive and negative material planes as he wishes. He ever seeks to learn more of planar structure, the logic of magic, and the long-lost lores. Services honoring him involve complex rituals, incense burning, and recitations from works honoring knowledge.

Philosophy: Seek balance above good, evil, law, or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that balance can be preserved.

Clergy: Boccob’s clerics are expected to be grave, serious folk devoted to the pursuit of knowledge. They must adventure to recover lost magical treasures, tomes of lore, and the like. Specialty priests may wear non-metal armor only. They can cast all divinations spells as if two levels higher. At 7th level they can Commune, and at 10th can use magical items normally usable only by wizards. They also receive the specialty spell Disc of Concordant Opposition.

 

Incabulos (The Black rider) (in-CAB-yoo-lohs)

Greater God of the Grey Waste, NE

Symbol: Evil Green Eye Of Possession

Divine Rank: 15, Medium Outsider

Classes: Necromancer20/Sorcerer20

Portfolio: Plagues, Famines, Nightmares, Droughts, Disasters

Domains: Death, Evil, Destruction

Worshipers: Necromancers, Assassins, Beholders, Anything Evil

Cleric Align.: LE, NE, CE

Weapon: Quarterstaff

Source Material: Dragon #71, LGG

Description: The dreaded Incabulos is feared by mortal, fiends, and it is said by even some Gods. He is the bringer of disease and blights and is terrible disfigured. He rides and nightmare and is generally accompanied by hags. His gaze causes a nightmarish slumber and his great staff causes seeping wounds and withers flesh with a touch.

Philosophy: The suffering of the Oerth is meat and bread to Incabulos. Sickness, famine, and other curses bring him power. Some feel the Black Rider can be warded off by prayer; but this only delays the inevitable. The world of dreams is his battleground, and he wages war against minds just as he rots bodies.

Clergy: Clerics of the Dark Lord are secretive and paranoid, for they fear persecution by good and evil alike. They rarely make themselves known except in times of great despair when they can fan the emotion of suffering. Greater clerics use this fear and threats to encourage junior members to maintain secrecy. They enjoy torturing others, inflicting disease, and spreading blight. They travel to find new locations to infect and to escape those who would destroy them, or to exotic locations in search of new diseases. 

 

Ehlonna (of the Forests)  Eh   (eh-LOHN-nah)

Intermediate Goddess of the Beastlands, NG

Symbol: Rearing Unicorn

Divine Rank: 15, Medium-Sized Outsider

Classes: Ranger20/Druid10/Cleric10

Portfolio: Forests, Woodlands, Flora and Fauna, Fertility

Domains: Animal, Good, Plant, Sun

Worshipers: Elves, Gnomes, Half-Elves, Rangers, Druids, Hunters, Farmers, Woodcutters

Cleric Align.: LG, NG, CG

Weapons: Longbow (m), Longsword (m)

Src Material: Dragon #68 /LGG p169 /DDG p.64

Description: Ehlonna is an ancient goddess and combats those that would harm the forests either of its beauty or natural resources. She is pictured as a dark-haired woman or a golden-haired elf (known as Ehlenestra). She is served by a planetar named Novelee, whose heart is so pure it makes unicorns weep. Ehlonna has a bitter rivalry with Obad-Hai, but is friendly with most good aligned deities and the elven gods.

Philosophy: The woodlands are a beautiful place full of life. The secrets of the forests should be learned an taught so that people can live in harmony with nature. Those who would harm or exploit the woodlands must be driven out or destroyed. The plants and animals of the forests are things nature gives as gifts, not things to be stolen.

Clergy: Most of Ehlonna's clerics are female, whether human, elven or fey. They live in the forests and are friendly with all rangers, druids, and others who wish to protect the forests. They watch for encroaching nonhumans, hunters, and loggers. They deliver a friendly first warning to those who harm the forest, but act just as quick to defend the forest against repeat offenders. They will also teach those who wish to learn the ways of Ehlonna, and live in harmony with the forest, just as the animals do. They travel to spread their teachings or to protect forests from danger. It is said that a special order of clerics travel the Flanaess on missions, which Ehlonna herself directs.

 

Pholtus  (Of the Blinding Light) - O - (FOHL-tus)

Intermediate God of Arcadia, LG (LN)

Symbol: Full Moon (Luna) partially eclipsed by a smaller crescent moon (Celene)

Divine Rank: 15, Medium Outsider

Classes: Cleric20/Paladin20

Portfolio: Light, Resolution, Law, Order, Inflexibility, Sun, Moons

Domains: Good, Knowledge, Law, Sun

Worshipers: Clerics, Paladins, People in the Theocracy of Pale

Cleric Align.: LG, LN, LE

Weapon: Quarterstaff

Src Material: Dragon #68, LGG 

Description: Pholtus is a stern Oeridian God of unbending law, depicted as a tall slender man in a white robe, with fair skin and hair, and eyes that shine with the fires of devotion. He carries the Staff of the Silvery Moon, an ivory object shod in silver and topped by an electrum sun disk. He believes that he is the authority on law and natural order, which makes him unpopular amongst the Gods. He particularly despises the Oeridian wind gods and is opposed by St. Cuthbert.

Philosophy: The One True Way is a strict path, but guarantees rightness. Show no tolerance for those who do not give all for the cause of Law. Fanaticism in the name of the Blinding Light is praiseworthy, and Law's champions shall be rewarded in the era when chaos has been vanquished.

Clergy: This church does not have much tolerance for other religions, especially chaotic ones. The church has three ascending orders; Glimmering (preferring white garments), Gleaming (preferring white and silver), and Shining (preferring white, silver, and gold) Clerics of the Blinding Light are expected to bring the word to unbelievers, and brook no argument against this practice. This quest means they must travel far from their churches, usually in groups should unbelievers and heretics turn hostile. They smite chaos where they find it, and Evil once the chaos is rooted out. These clerics get along well with conservative paladins. When not preaching they act as judges, lawyers, and arbiters. The Theocracy of Pale is a unique country that is run by Clerics in service to Pholtus. No other church is allowed within its borders.  

 

Olidammara (The Laughing Rogue)-h- (oh-lih-dam-Mah-rah) - Originally imprisoned under Castle Greyhawk

Intermediate God of Ysgard, CN

Symbol: Laughing Mask

Divine Rank: 15, Medium Outsider

Classes: Rogue20/Bard10/Cleric10

Portfolio: Music, Revels, Rogues, Wine, Humor, Tricks

Domains: Chaos, Luck, Trickery

Worshipers: Rogues, Bards, Actors, Vintners

Cleric Align.: CE, CN, CG

Weapon: Rapier

Src Material: Dragon #70/LGG/DDG pp.88-89

Description: The deity of rogues, Olidammara, most often appears as a brown haired man of rakish appearance, olive skin, and merry eyes, but he often goes incognito. He delights in wine, women, and song. He is a vagabond, a prankster, and a master of disguise. His temples are few, but many people are willing to raise a glass in his honor.

Philosophy: Treat music as the art it is. Strive to be as skilled at it as your patron. Life is meant to be happy and entertaining and the best jokes need a target to hang them on; when it is your turn, accept the laugh and appreciate the trick. Wine is one of the joys of life, and the only thing better than making wine is drinking it. Avoid misery, temperance, and solemnity, for they are the greatest poisons to the soul.

Clergy: Olidammara has many followers, but few easily found churches. Clerics of Olidammara study music, make with jokes, and occasionally perform acts of mayhem. Those who live in cities tend to work as entertainers or vintners, while those who prefer rural settings act, are story tellers, messengers, or minstrels. Many of them live a life on the run from powerful people they greatly offended early in their careers. Others just enjoy traveling in search of new music, exotic wines and celebrations.

 

Ralishaz (The Unlooked For)  (RAL-ih-shaz) - Originally imprisoned under Castle Greyhawk

Intermediate God of Ysgard, CN (CE)

Symbol: Three Sticks of Bones (Bone dice)

Divine Rank: 12, Medium Outsider

Classes: Rogue20/Bard20/Gambler10

Portfolio: Chance, Ill Luck, Misfortune, Insanity

Domains: Chaos, Destruction, Luck

Worshipers: Gamblers, Rogues, Bards

Cleric Align.: CN, CE, CG, N, NE, NG

Weapons: Quarterstaff, Wooden Weapons

Src Material: Dragon #71, LGG

Description: Ralishaz is ever-changing (hideous to beautiful, male to female), but is usually seen as an oddly dressed beggar. He rewards or punishes those who rely on chance, or take great risks; seemingly at random. He is the god of insanity, and some question whether his actions are truly random by design, or where he's just insane. He stays away from the other Gods, but shows no ill will toward any of them.

Philosophy: Order does not exist, on randomness and chance, and the odds are stacked against you. While you may have a good run against the odds, eventually the universe will balance itself out against you. Randomness and insanity go hand in hand, and sometimes those who are the most insane are the ones closest to the true nature of the universe. Kindness and prosperity are illusions, and misfortune comes to all sooner or later.

Clergy: Clerics of Ralishaz are a curious combination of fatalism and recklessness, stoicism and wild endeavor, depending on how they feel about their place in the world at that moment. They live charmed lives, although when misfortune hits them it hits them hard. The preside over places of gambling, although most patrons are unsure if their presence wards off bad luck, or draws it. They travel when their divinations indicate they should, or at the roll of a die. They are often mean-minded or cruel., not seeing the point of friendliness to someone who will eventually be cursed by bad luck.

 

Saint Cuthbert (of the Cudgel)  degh - (CUTH-bert)

Intermediate God of Arcadia, LG (LN)

Symbol: Red Studded Starburst on a Platinum Disk

Divine Rank: 15, Medium Outsider (Lawful)

Classes: Fighter20/Cleric20

Portfolio: Commonsense, honesty, zeal

Domains: Destruction, Law, Protection, Strength

Worshipers: Fighters, Monks, Judges, Constables

Cleric Align.: LG, LN

Weapon: Mace

Src Material: Dragon #67/LGG/DDG

 Description: St. Cuthbert may have once been a mortal man as his worshipers claim, but if so it was long ago and from an unknown people. His three distinctive symbols are his starburst rubies, wooden billet, and crumpled hat, and while he takes many forms (including that of a common yokel of a white-haired mustached man in plate mail) he usually is shown with his bronze wood cudgel. He reacts favorably to other non-evil, lawful deities, although he has a great rivalry with Pholtus.

Philosophy: The words of St. Cuthbert are practical , wise and sensible. The word of the Cudgel is Law, and the word must be spread so that all may benefit from his wisdom. Weakness in faith and acting against the teachings of the Saint are intolerable in believers. Unceasing effort should be made to bring unbelievers into the fold. Honesty, practicality and reasonability are the highest virtues.

Clergy: The St. Cuthbert clergy consists of three divisions that have different purposes: The Chapeaux, which seek to convert the people to the faith, the Stars, which exist to retain doctrinal purity among the faith, and the Billet, which minister to and protect the faithful. Clergy of the Cudgel are stern folk who speak their minds plainly. They do not suffer fools and discipline those who backslide in faith. They train in the arts of war and keep themselves physically fit. The Chapeaux wear the traditional crumpled hats, the Stars wear a starburst insignia of cooper, gold or platinum, and the Billets wear an oaken or bronze billet symbol. 

 

Tharizdun (The Dark God)  Us - (tha-RIZ-dun)

Intermediate God of an unknown plane, NE

Symbol: Black Disk, Dark Spiral, or Black Pyramid

Divine Rank: 15, Medium Outsider

Classes: Wizard20/Necromancer20/Cleric10

Portfolio: Eternal Darkness, Decay, Entropy, Malign Knowledge, and Insanity

Domains: Destruction, Evil, Knowledge

Cleric Align.: LE, NE, CE

Weapon: Spiral of Decay (no equivalent weapon)

Src Material: Forgotten Temple of Tharizdun (WG4), LGG

Description: Tharizdun is an old and evil god uncertain origin, imprisoned by the concerted effort of all the gods. He has not been heard from in over 1000 years. If freed, it is said the gods would again combine their efforts to imprison him. Tharizdun wishes no less than to unravel the fabric of the universe. Sites keyed to him still exist, and his relics still hold power. Although no true depictions of him remain, he is thought to be an utterly black entity with no solid form, leaving cold, decay, and insanity in his wake. The Scarlet Brotherhood is said to worship him now.

Philosophy: Light must be snuffed, perfection decayed, order dissolved, and minds fragmented. All sorts of evil are described in the few remaining texts; foul rituals of sacrifice, destruction, and horrors from beyond the world unleashed on the innocent. The current teachings of the faith revolve around the number three and the discovery of items relating to his power (keys to contacting him), and the means to free him from his confinement.

Clergy: Many of his clerics are mad. The rest are deluded enough to think that his release will grant them privilege when he remakes the world. They are very secretive and learn only to trust other members of the cult. They conduct bizarre rituals and explore ancient sites for keys to his chains. Because of their gods imprisonment, his clerics must be in contact with an  object or site imbued with some of Tharizdun's power to prepare and cast spells.

 

Trithereon  (The Summoner) degh - (tri-THEH-ree-on) - Originally imprisoned under Castle Greyhawk

Intermediate God of the Beastlands, CG

Symbol: Rune of Pursuit (Swastika?)

Divine Rank: 12, Medium Outsider

Classes: Cleric20/Ranger10/Rogue10

Portfolio: Individuality, Retribution, Liberty, Self-defense

Domains: Chaos, Good, Protection, Strength

Worshipers: Fighters, Rangers, Rogues, Scouts, Spies

Cleric Align.: CG, NG

Weapons: Shortspear, Longsword (m), Greatclub (m)

Src Material: Dragon #68, LGG

Description: He is shown as a tall well-built young man with red-gold hair, clad in a chainmail shirt and blue and violet clothes. His symbol, the Rune of Pursuit, represents his relentlessness in tracking down oppressors and tyrants. He is famous for three great magical weapons; the shortspear named Krelestro, the Harbinger of Doom; the long sword Freedom's Tongue; and the scepter called the Baton of Retribution and his three summoned animals; Neomund the Hound, Harrus the Falcon, and Carolk the Seas Lizard. He fights evil and oppressive law, so he sometimes opposes other good aligned deities such as Heironeous and Pholtus. 

Philosophy: All deserve life and the ability to choose their own place in this world, and those that would put others in shackles and control them with oppressive laws must be toppled. Train the common folks to defend themselves and their property should another wish to take their freedom. If you are wronged you have the right to exact vengeance yourself, especially if none will help you. Because the faith praises individuality over standard doctrine, each church may have a different focus, but is allied with all others.

Clergy: Trithereon's clerics are rugged individualists, never afraid to question authority. Those in cities instruct commoners on self-defense and recruit like minded rogues and rangers for the cause of individual liberty. Those in rural areas act as scouts or spies against despotic lords or murderous nonhuman. Both sorts keep close tabs on Lawful religions less they become too powerful. The Summoner's clerics travel far and wide in search of those in need of their help.

 

Ulaa (The Stonewife)  Udg (OO-lah)

Intermediate Goddess of Mount Celestia, LG

Symbol: Red Ruby Heart in a Mountain

Divine Rank: 11, Medium Outsider

Classes: Cleric20\Ranger10\Fighter10

Portfolio: Hills, Mountains, Gemstones

Domains: Earth, Good, Law

Worshipers: Dwarves, Gnomes, Miners, Quarrymen, Rangers

Cleric Align.: LG, NG, LN

Weapon: Warhammer (m)

Src Material: LGG

Description: Ulaa is the wife of Oeridian God Bleredd, but is herself of unknown origin. Built like a dwarven woman, but with the facial features of a gnome. She is worshiped by both of those races and humans. Her enchanted warhammer Skull Ringer, was forged on the same anvil as her husbands weapon. Earth elementals serve her, she can pass through stone, commune with the Oerth Mother (Beory). She places rubies in the Oerth as gifts to those who do her husband's work.

 Philosophy: The hills and mountains are sacred and beautiful places, whether on the surface or within tunnels that hole them like veins. Working with stone for any good purpose is a blessed task, but cutting rock out of pure greed or evil intent is an abomination. The greatest gift the Oerth gives are gemstones, each a tiny part of the Oerth's power and beauty reflected a thousand times upon itself.

Clergy: Ulaa's clerics live in or on mountains, protecting them from those who would enter for the sake of greed or evil. They protect their community, root out dens of evil nonhumans, and teach miners and quarrymen how to spot the best places to work. They act as guides for those passing through their lands, travel to see other stony examples of the Oerth's beauty, and abhor slavery.

 

Bleredd (The Iron Mule)   dg - (BLAIR-ed)

Lesser Power of the Outlands, N

Symbol: Iron Mule

Divine Rank: 10, Medium Outsider

Classes: Fighter20/Monk10/Cleric10

Portfolio: Metal, Mines, Smiths

Domains: Earth, Fire, Strength

Worshipers: Dwarves, Metalworkers, Armorers , Weaponsmiths, Miners

Cleric Align.: LG, NG, LN

Weapon: Warhammer

Src Material: LGG

Description: Bleredd is known throughout the Flanaess. He taught iron working to the Oeridians and his worship has spread throughout the Flanaess. He cares little of talk, preferring to work in his shop and fashion metal works of art. He created many of the weapons his godly family uses including that of his wife, Ulaa. His hammer, Fury, is thought to be the first inspiration for the Hammers of Thunderbolts forged by humans. Occasionally, he accepts small groups of students and unlocks the gift of mastering metal for them. His holy symbol, an iron mule, reflects his patience and endurance.

Philosophy: The earth's gifts are there for the taking, creating a perfect suit of armor or flawless weapon is a goal to which all war-crafters should aspire. Mining and smithy-work is not for the weak, so those who worship Bleredd should be strong in mind and body, for a weak will forges a weak weapon. Anyone with the talent for this craft should be taught it, and those who keep secret more efficient of effective ways of finding or working metal will be punished.

Clergy: Bleredd's cleric's explore caverns for good ore, hammer out iron for the pleasure of creating, and search out sources of meteoric iron, mithral, and adamantine. They also travel to find new students, teach the smith-crafts, and develop better ways of doing their work.

 

Joramy (The Shrew)  (JOR-um-ee)

Lesser Goddess of Elysium, N (NG)

Symbol: Volcano

Divine Rank: 8, Medium Outsider

Classes: Fighter20/Rogue10/????10

Portfolio: Fire, Volcanoes, Wrath, Anger, Quarrels

Domains: Destruction, Fire, War

Worshipers: Politicians, Revolutionaries, Fighters

Cleric Align.: N, LG, NG, CG

Weapon: Quarterstaff

Src Material: LGG

Description: Joramy is a hot-tempered but generally good-natured goddess. Shown as a nondescript woman with fiery hair and one fist raised, Joramy argues for the sake of arguing, and uses emotional arguments when the ration ones fail. She is on good terms with non-evil goods who enjoy their aggressive side, but disdains emotionally distant beings such as Delleb, Rao, and her estranged lover Zodal.

Philosophy: The dance of the flame and the twisting patterns of molten rock are the most beautiful sights in the world, representing fire's argument with the Oerth. Let your passions burn as hot as these things, and never back down, when you have the opportunity to convert someone to your perspective. Ideals and opinions are what forms and shapes a person, and not defending with all your effort what you hold in your heart to be the truth is a betrayal to yourself and your ideals. Any rival opinion is a challenge; answer that challenge with the same fervor that you would a physical threat.

Clergy: Clerics of Joramy make good political leaders and revolutionaries. They are willing to defend their ideals to the death and have a gift of aspiring others to do the same. Many work as diplomats for small, but aggressive nations, where the tendency, to escalate talks into heated arguments makes their parent nation appear stronger than it is. They go adventuring to find new people to argue with and new causes to champion.   

 

Lirr (Lady Poet)   e  (LEER)

Lesser Goddess of the Beastlands, CG

Symbol: Illustrated Book

Divine Rank: 9, Medium Outsider

Classes: Cleric20/Sorcerer10/Bard10

Portfolio: Prose, Poetry, Literature, Art

Domains: Chaos, Good, Knowledge, Magic, Travel

Worshipers: Wizards, Sorcerers, Bards, Artists, Writers, Poets

Cleric Align.: CG, NG

Weapon: Shortspear, Rapier (m)

Src Material: LGG

Description: Lirr is shown as a fresh-faced Oeridian woman with long black hair and deep blue eyes. Her symbol is an illustrated book, and she carries a tome that can show any poetry, prose, spell, or artwork ever created. She works favorably with any being that respects knowledge, learning and the arts, but opposes those who would destroy art or hide it. Many Oeridian wizards and sorcerers worship Lirr, particularly those who dislike Delleb's conservative and reclusive matter.

Philosophy: The written word be it in rhyme, prose, myth, or logbook is the linchpin of civilization. Preserve written words so that the knowledge of the past may be given to the future, and put oral records in more permanent form. Art should be revered, for it conveys messages and feelings that would take hundreds of pages to explain. Every poem, book, or painting lost is a piece of history forgotten.

Clergy: Lirr's clerics roam the land searching for lore, news, poetry, historical tales, magic, and works of art. They enter forbidden lands or lands run by tyrants (like Iuz), in search for lost art and knowledge, hoping to retrieve it and keep it from being destroyed out of malice or ignorance. Many clerics have skills of bards. telling tales and painting pictures rather than singing; easily they would find work as tutors, scribes, and artists. Novice clerics spend months making copies of their temple's archives of books, scroll, and works of art, which are distributed so that others may appreciate them.

     

Luna (Nature) and Celene (Magic)  - Moon Goddesses

(Lesser Goddesses of , N)

Symbol: Two moons, one smaller

Divine Rank: 7, Medium Outsiders

Classes:

Portfolio: Lycanthropy

Domains:

Worshipers:

Cleric Align.:  

Weapon:

Src Material:  None yet...

Description:

Philosophy:

Clergy:

 

Myhriss (the Thrice Kissed)   (MEE-ris)

Lesser Goddess of Elysium, NG

Symbol: Lovebird

Divine Rank: 10, Medium Outsider

Classes:

Portfolio: Love, Romance, Beauty

Domains: Good, Healing, Protection

Worshipers:

Cleric Align.: LG, NG, CG

Weapon: Shortbow (m), Whip (e)

Src Material: LGG

 

Mayaheine (The Shield Maiden)   degh  (MY-ah-heen)

Demi-Goddess of Prime Material Plane, LG

Symbol: Wooden Shield

Divine Rank 2, Medium Outsider

Classes: Paladin20/Fighter10/Cleric10

Portfolio: Protection, Justice, Valor

Domains: Good, Law, Protection

Worshipers:

Cleric Align.: LG, NG

Weapons: Bastard Sword (m), Mace, Longbow (m)  

Src Material: LGG

Description:

Philosophy:

Clergy:

 

Vecna (The Maimed Lord)  Fh  (veck-nuh)

Lesser God of Prime Material Plane, NE

Symbol: Left Hand Clutching an Eyeball

Divine Rank: 10, Medium Undead

Classes: Wizard20/Cleric20

Portfolio: Secrets, Intrigue

Domains: Evil, Knowledge, Magic

Worshipers: Wizards, Sorcerers, Conspirators

Cleric Align.: CE, LE, NE

Weapon: Dagger, Quarterstaff

Src Material: Vecna Lives, LGG, DDG

Description:

Philosophy:

Clergy:

 

Wastri (The Hopping Prophet)   H (WAH-stree)

Demi-God of The Prime Material Plane, LN (LE)

Symbol: Frog or Toad

Divine Rank: 4, Medium Outsider

Classes:

Portfolio: Amphibians, bigotry

Domains: Animal, Law War

Worshipers:

Cleric Align.: LN, LE

Weapon: Glaive (m), Guisarme (m)

Src Material: Dragon #71, LGG

Description:

Philosophy:

Clergy:

 

Zagyg (The Mad Archmage)    (ZA-gig)

Demi-God of the Prime Material Plane, CN

Symbol: Upside down book or Rune of Madness

Divine Rank: 5, Medium Outsider

Classes: Wizard 20/Illusionist10/Fighter

Portfolio: Humor, eccentricity, arcane and occult lore

Domains: Chaos: Knowledge, Magic

Worshipers:

Cleric Align.:  

Weapon:

Src Material: Dragon #70/ FTA, LGG

Zagyg the Mad Arch-Mage, is the sole known servant of Boccob. He is Mad in only that his Master seems to be the only one to fathom his reasoning and sense of humor. He will appear in any guise, but is often seen as a ordinary wizardly type. He usually wears something dark blue and silver in color. Zagyg is like to appear with a Vorpal blade in one hand and a Wand of Wonder in the other, because he is able to employ the weapons of both classes. Any device worn by Zagyg that would normally cause harmful effects tend not to effect him but his opponents instead. For example, If Zagyg was wearing a ring of weakness in battle, his opponents would feel the effect of the ring. He has been known to attack with a padded club or even caste a Haste spell on an opponent, but despite this madness he always seems to carry out his assignments, and move on. Zagyg can travel to all planes and is the bane of many. He serves Boccob most care- fully, but apparently because of his own will and desire to retain enlightened neutrality and uncertain humor everywhere. He otherwise has the attributes of a DEMI-GOD. One more note: His normal wizardly guise seems to be very similar to the Zagig( Xagig) Yragerne, the lunatic of the Free City of Greyhawk who initiated the construction of the infamous Castle Greyhawk. Sages usually consider the two to be one in the same. Whether the Demi-power to mortal form, or the mortal became a Demi-God is unknown.

Flan Pantheon  

Beory   C

(Greater Power of the Outlands, N)

Portfolio: Oerth mother, nature, rain

Spheres: animal, charm, ele.air, ele.earth, ele.fire, ele.water, guardian,  healing, plant,           

protection, summoning,  sun, weather  ( lose divination)

Wor. Align.: Any

Gender: Female

Symbol: Green Globe

Src Material: __

 

Nerull  Cm

(Greater Power of the Grey Waste, NE)

Portfolio: Death, darkness, murder, covert activity

Spheres: astral, charm, combat, divination, guardian, healing(reversed)*,          

necromancy(reversed)*, sun(reversed)*

Wor. Align.: LE, NE, CE

Gender: Male

Symbol: Skull and scythe

Src Material: Dragon #71

 

Pelor   C

(Greater Power of Elysium, NG)

Portfolio: Sun, light, strength, healing

Spheres: charm, creation, ele.earth, guardian, healing, necromancy, protection,

summoning, sun,wards*(changed ele.air to ele.fire)

Wor. Align.: LG, NG, CG

Gender: Male

Symbol: Golden Sun on a field of blue

Src Material: __

 

Rao   C

(Greater Power of Mount Celestia, LG)

Portfolio: Peace, reason, serenity

Spheres: astral, charm, divination, guardian, healing, law, necromancy, numbers,

protection, thought, wards*

Wor. Align.: LG, NG, LN

Gender: Male

Symbol: White heart on a field of blue

Src Material: Dragon #71?

 

Obad-Hai (The Shalm)   Cdegh - Originally imprisoned under Castle Greyhawk

(Intermediate Power of the the Grey Waste, N)

Portfolio: Nature, woodlands, freedom, hunting, wild beasts

Spheres: animal, charm, ele.air, ele.earth, ele.fire, ele.water, healing, necromancy, plant,

summoning, sun, weather(lose divination)

Wor. Align.: LN, NG, NE, CN

Gender: Male

Symbol: Oak leaf with Acorn

Src Material: Dragon #69

Obad-Hai Stats:  S: 18  I: 17  W: 20  D: 18  C: 21  CH: 19(24 as regards forest creatures)

Move: 21”

Size: M

AC: -2

HP:140 (See Below)

No. of Attacks: 2

Damage/Attack: 3-12 +5 (+3, +2 strength bonus)

Special Attacks: Shalmstaff

Special Defenses: Needs +3 weapon to hit

Magic Resistance: 100%

Psionic Ability: I, all attack and defensive modes

9th Level Priest, 15th Level Druid

Obad-Hai, The Shalm, appears generally as a lean, weathered man, of indeterminate, but considerable age. He is usually clad in brown or russet, carrying a hornwood staff. At other times he will appear as a dwarf or gnome, or any of the creatures listed hereafter. The Shalm can take the form of any of these creatures instantaneously, and can use each form once per week. As he changes forms his hit points accrue from creature to creature, but never exceed his 140 maximum. The allowable creature forms are: Centaur, pixie, leprechaun, satyr, sprite, treant, badger, brown bear, boar, giant eagle, giant goat, giant lynx, giant otter, giant owl, giant porcupine, giant pike, giant stag, and wolf. The Shalm Staff is a weapon which delivers a blow like a +3 magical weapon. When it is discarded by Obad-Hai, it immediately seeks out sticks to the nearest hornwood tree, and stays there until called back. The staff also allows the bearer to walk tirelessly without food or water for as long as desired. Animals will never harm the bearer, and foilage will part for the bearer walking through it. The Shalm loves nature and wilderness. He is the patron of druids and a friend of those who dwell in harmony with their natural surroundings. Characters who wantonly destroy either animal or vegetable are his foes. A rivalry exists between Obad-Hai and Ehlonna. Most of his priests are men, hers are women. Priests who follow Obad-Hai are usually Druids. A few others are of the normal sort, but tend to wander as pilgrims in most cases. Such priests where russet garments and carry staffs. At 3rd level they may substitute one first level druid spell for a priest spell, at sixth level one second level druid spell for a like priest spell, and at the ninth, they may pick up a 3rd level druid spell. At 12th level these priests gain the ability to take the form of any small woodland creature or bird. They may use druidical or priest weapons. Druids likewise may  get priest spell and use priest weapons. Churches or chapel of Obad-Hai are always in a rural or rustic setting, constructed of rough timber. Services are brief and not particularly ritualized. Living flowers, earth, water, and fire are typical service adornments.  

  

Allitur   c

(Lesser Power of Arcadia, LG(LN))

Portfolio: Ethics, propriety

Spheres: charm*, divination, guardian, healing*, law, protection, wards

Wor. Align.: LG, LN

Gender: Male

Symbol: Silver star or Rune of Truth

Src Material: __

 

Berei   cdegh

(Lesser Power of Elysium, NG)

Portfolio: Home, family agriculture

Spheres: animal*, creation,divination*,gaurdian, healing, necromantic*, plant, protection, 

wards

Wor. Align.: LG, NG, CG

Gender: Female

Symbol: Silver horseshoe

Src Material: __

 

Vatun   s

(Lesser power of __,CN)

Portfolio: War, conquest

Spheres: animal*, charm*, combat, creation*, divination, healing, law, protection,

summoning, war

Wor. Align.: Any

Gender: Male

Symbol: Five Swords

Src Material: Howl from the North trilogy

 

Zodal   C

(Lesser Power of __,NG)

Portfolio: Mercy, hope, benevolence

Spheres: animal*, creation, divination, guardian, healing, law, necromantic, protection,

sun*, wards

Wor. Align.: LG or NG

Gender: Male

Symbol: Open hand

Src Material: ??

 

Iuz (The Old)    Ch - Originally imprisoned under Castle Greyhawk

(Demi power of the Prime Material Plane, CE)

Portfolio: Deceit, pain, oppression, wickedness

Spheres: chaos, charm, combat, divination*, healing (reversed), necromancy (reversed),

summoning , sun (reversed)

Wor. Align.: CE, NE, CN, LE

Gender: Male

Symbol: Grinning Human Skull          

Src Material: Dragon #67, Iuz the Evil, etc.

 

Oeridian Pantheon

  Celestian    C - Originally imprisoned under Castle Greyhawk

(Intermediate Power of the Astral Plane, N(NG))

Portfolio: Stars, space, wanderers

Spheres: astral, creation, guardian, healing, necromancy, sun, thought, travellers, weather*

Wor. Align.: Any

Gender: Male

Symbol: Black circle with seven stars

Src Material: Dragon #68

 

Cyndor (Keeper of Infinity)    (SIN-dohr)

(Lesser God of Mechanus, LN)

Divine Rank: 10, Medium Outsider

Portfolio: Time, infinity, continuity

Domains: Law, Protection, Travel

Weapons: Sling

Cleric Align.: LG, LN, LE

Gender: Male

Symbol: Rounded hourglass of black and white set on its side

Source Material: LGG

Cyndor has three important duties he performs. First, is to meditate on how manipulating space-time may alter the universe. Second, he records every action of every creature on Oerth in his Perpetual Libram. His third and probably most important duty is to protect the time stream from powerful beings that may attempt to alter it for their advantage.  

 Clerics of Cyndor converge on places of importance or disruption the the time-flow. They study old lore to plot the course of history and learn the future, and many work as advisers or seers. They debunk charlatan fortune tellers and other false prophets. They travel with people who they believe will have interesting futures.

 

Erythnul    CH- Originally imprisoned under Castle Greyhawk

(Intermediate Power of Pandemonium, CE(CN))

Portfolio: Hate, envy, malice, panic

Spheres: chaos, combat, creation, healing( reversed), necromancy (reversed), protection,

summoning, sun (reversed)*, war*(added chaos)

Wor. Align.: CE, CN, NE

Gender: Male

Symbol: Black shield with a blood drop symbol

Src Material: Dragon #71

 

Fharlanghan   C

(Intermediate Power of Oerth, N(NG))

Portfolio: Hate, envy, malice, panic

Spheres: combat, creation, ele.air, ele.earth, healing, protection, summoning, travellers,    

weather

Wor. Align.: N, NG, LN, CN, LG, CG

Gender: Male

Symbol: Setting sun on horizon

Src Material: Dragon #68

 

Heironeous (The Invincible)    Ce - Originally imprisoned under Castle Greyhawk

(Intermediate Power of Seven Heavens, LG)

Portfolio: Chivalry, justice, honor,  valor, daring

Spheres: combat, guardian, healing, necromancy, protection, summoning, sun, war, wards*

Wor. Align.: LG, LN, NG

Gender: Male

Symbol: Silver lightning bolt

Src Material: Dragon #67

Heironeuous Stats: S: 20  I: 18  W: 19  D: 20  C: 20  CH: 19

Move: 21”

AC: -9 (includes +5 armor)

HP: 217

No. of Attacks: 4

Damage/Attack: 1-8+4 (magical weapon bonus) +8 (strength bonus)

Size: M (6 ½’)

Special Attacks: Yes

Special Defenses: Yes

Magical Resistance: 80%

17th Level Paladin, 12th Level Ranger

Psionic Ability: II, all attack and defense modes

The champion of rightful combat and chivalrous deeds. Likewise, he is the deity of those who fight and strive for justice. Heironeous often leaves the Seven Heavens to walk the prime (Oerth) aiding heroic causes and championing Lawful Good. Heironeous is tall, with coppery skin, auburn hair, and amber eyes. However, he has the power to create an illusion that makes him appear as a young boy, a mercenary soldier, or an old man. In the last guises he will be dressed properly, but always dawning a suit of fine, magical +5 chainmail. At his birth he had his skin imbued with a secret solution. Weapons under +2 don’t harm him at all. Weapons of +2 only do 25% damage, while +3 weapons do 50%. +4 weapons or greater weapons do full damage. Also, weapons that would normally sever body parts do not do so to Heironeous, but they do cause full damage. Heironeous’ personal weapon is a +4 battle axe, which can shrink from it’s normal 5’ size down to 1/20th of that. The weapon is therefore unnoticable while in certain guises. He can also loose a bolt of energy from the positive material plane in addition to his normal attacks. He can do this one every seven rounds, but only seven times a week. Creatures from the prime suffer 5-30 hp of damage from the bolt. Elementals suffer 5-20hp, as do those of the neutral planes. It does not harm creatures of the positive material plane or those of the upper planes. It cause 10-60hp of damage to those creature of the lower planes and to all undead as well. Creatures from the negative material plane suffer 15-90hp(15d6) of damage from the stroke. A wand of negation or sphere of annihilation can effectively discharge the bolt without harm. The bolt strike a single target and never misses. The range is 70’ and casting time is 1 segment, duration is instantaneous. There is great enmity between Heironeous and his brother Hextor. Each choose a different path and seek to thwart the other.

Worshipers of Heironeous are found everywhere, but are particularly likely to be found among those who follow military professions, or do heroic deeds. Clerics of Heironeous are particularly warlike and always wear chainmail. Their robes are dark blue with silver lining indicating their station. At 11th level they gain the ability to use a bolt of energy once per week. Places of worship are usually adorned with blue tapestries, silver, and occasionally windows of colored glass depicting Heironeous scenes of triumph. A copper statue of the deity, armed with a silver battle axe and covered in silver chainmail, with seven silver bolts radiating from behind his head, typically stands behind the alter.    

 

Hextor    CH - Originally imprisoned under Castle Greyhawk

(Intermediate Power of Archeron, LE)

Portfolio: War, discord, massacres, fitness

Spheres: combat, ele.fire, healing( reversed), law, necromancy (reversed), summoning, sun (reversed)*,war

Wor. Align.: LN, LE, NE

Gender: Male

Symbol: Six red arrows fanned to point outwards

Src Material: Dragon #67

Hextor’s Stats: S: 18\00  I: 18  W: 16  D: 19  C: 20  CH: 18(-2)

AC: -8 (includes +3 armor)

Move: 24”

HP: 200

No. of Attacks: 2, 4, or 6 (see below) +6 Strength Bonus\

Size: M (6 ½’ tall)

Special Attacks:

Special Defenses: +3 or better weapons to hit

Magical Resistance: 90%

16th Level Fighter, 12th Level Assassin

Psionic Ability: II all attack and defense modes

Hextor, Champion of Evil, Herald of Hell, Scourge of Battle, is the deity of many soldiers and fighters who deem LE most fit to rule. Of course, other besides those of the military calling follow him. Hextor is the half-brother of Heironeous, and one of his main goals is to walk the prime and help defeat Heironeous’ followers. Hextor was always bested by his brother, so the Lords of Evil granted him six arms instead of two. Now he can defeat Heironeous and all others. Hextor appears as a normal handsome man in disguise. He can meld his arms with his a torso whenever he desires. He has jet black hair and a fair complexion, with black eyes. He’s well spoken, charming, a man’s man, and irresistible to women. He can converse with sages, reason with philosophers, argue with clergy, discuss arcane secrets with dweomer crafters. When in his true form however, Hextor is a gray skinned, and lank haired, with red-rimmed eyes bulging from a visage horrible to look upon. Then he cares only to fight or slay.

In battle, Hextor draws two great bows(24” range) which fire iron-barbed shafts of +3 quality causing 10-15hp damage (d6+9) per hit. In melee he employs two spike bucklers and four other magical weapons. The bucklers can be employed if the opponents have fewer than 8 or fewer levels, otherwise he gets four attacks per round. His typical weapons are:  

Two bucklers, 7-10(d4+6) each

One +2 fork, 9-16(d8+8)

One +3 scimitar, 10-17(d8+9)

One +2 flail, 10-15(d6+9)

One +3 morning star, 11-17(2d4+9)

He wears armors consisting of iron scales with strips of metal at shoulder and cuff. A corselet of iron guards his waist and his groin. His legs are greaved. The armor is +3 and everywhere is decorated with skulls (real skulls I might add). Around his neck is a Symbol of Hate and Discord, the six red arrows of Hextor, hanging from a chain of crudely wrought iron links. With this he can Arouse Discord in a radius of 60’. Friends will argue with friends, irksome matters will become hatreds, petty jealousy will grow into a seething rage. He is also known to carry the magical device known as the Trumpet of Acheron. This instrument may only be used once every 6 days. When winded in can be used to call forth 6-60 skeletons which obey Hextor’s command. One every six years it can summon a horde of 60-600 skeletons or 30-300 zombies.

Places of worship are usually grim, dark, and moody, with shrines built on some field of slaughter. His priests wear black robes adorned with white skulls or grey visages embroidered thereon. Only high level priests may were the red arrows of discord. Lower level priests are permitted to wear only grey arrows. All priests of Hextor are trained assassins. Upon reaching the 6th level, the priest also becomes a first level assassin. Then every two levels of priesthood bring another level to the assassin up to a maximum of 16th level priest and 6th level assassin. Thereafter the priest cannot gain anymore assassin levels, but may continue normally in the priesthood. One more note about services to Hextor. Much chanting, with wind instruments sound awful tones, shouts and screams are voiced, and iron weapons are struck together during an offering. Hextor is much honored in the Great Kingdom.

 

Procan   C

(Intermediate Power of Limbo, CN)

Portfolio: Ocean, seas, sailing, salt

Spheres: animal, chaos, charm, combat, divination, ele.air, ele.water, healing, plant,  

protection, summoning, weather

Wor. Align.: CN, N, CG, CE, NG, NE

Gender: Male

Symbol: Wave of water

Src Material: __

 

Zilchus   C

(Intermediate Power of Mechanus, LN)

Portfolio: Power, prestige, influence, money, business

Spheres: charm, divination, guardian, healing, law, necromancy, numbers, protection, 

summoning, travellers, wards(add numbers and minorwards)

Wor. Align.: LN, LG, N, NG

Gender: Male

Symbol: Bag of coins

Src Material: __

 

Atroa   c

(Lesser Power of Elysium, NG)

Portfolio: Spring, east wind, renewals

Spheres: animal, creation, combat*, divination*,ele.air, healing, plant,protection*, sun, 

weather

Wor. Align.: LG, NG, CG

Gender: Female

Symbol: A plant breaking from the ground

Src Material: __

 

Delleb   c

(Lesser Power of Mt. Celestia, LG)

Portfolio: Reason, intellect

Spheres: astral, charm, divination, guardian, law, numbers, protection*, thought

Wor. Align.: LG

Gender: Male

Symbol: Owl over the Flame of Reason

Src Material: __

 

Iggwilv  (Witch of Perrenland)    c

(Lesser Power of __,CE)

Portfolio:

Spheres: charm, creation, divination, ele.(all)*, law, summoning, wards, weather

Wor. ALign.: CE (Witches)

Gender: Female

Symbol: ??

Src. Material:

 

Kurrel   h

(Lesser Power of Limbo, CN)

Portfolio: Jealousy, revenge, thievery

Spheres: chaos, charm, combat, divination*, guardian*, healing*, protection, summoning,

wards

Wor. Align.: CG, CN, CE

Gender: Male

Symbol: Crossed knives on black, green eyes above

Src Material: __

 

Raxivort   h

(Lesser Power of the Pandemonium, CE)

Portfolio: Rats, wererats, xvarts

Spheres: animals (bats, rats), chaos, combat, divination*, healing*, protection, sun (reversed)

Wor. Align.: CE

Gender: Male

Symbol: Four or five fingered hand glowing blue flames

Src Material: Dragon #64

Raxivort’s Stats:  S: 18/00   I: 18  W: 18  D: 20  C: 18 CH: -4

Move: 12”(14” as mobat)

AC: -6

HP: 246

No. of Attacks: 4

Damage/Attack: by weapon type (+6 Strength bonus)

Size: S (4’)

Special Attacks: Yes

Special Defenses: Yes

Magical Resistance: 40%

8th Level Cleric, 12th Level Fighter, 6th Level MU, 10th Level Thief (Assassin)

Psionic Ability: VI

Raxivort is believed to have actually once been a normal xvart who was granted with superior capabilities. He rose to be the leader of all xvarts, and because of great service to a demon (some say Graz’zt), he was granted certain powers and made Master of Slaves of the demon. Raxivort feign gratitude and bided his time. Eventually the cunning xvart gained sufficient knowledge to raid the Demon’s strong-room, and with his new magic arsenal attempted to take the abyssal plane from the Demon. Rax finally gave up his attempt to take Abyssal the plane, and escaped to Pandemonium with great spoils. There are actual rumors that a truce was struck. He now reigns in luxury, although all demons shun him, and at least one (Graz’zt?) plots a black revenge.

Rax is Lord of Xvart kin, Pack master of Rats, Night Flutterer. He can take the form of a xvart, rat, or giant bat (mobat). His natural form is a xvart, but can become any human, demi-human, or humanoid form with the help of magic. In his Xvart form he has bright blue skin and burning orange eyes. His features are gross and ugly to the extreme. Rax wears blue silk garments of blue mail, the whole shimmering as if aflame. Rax prefers small weapons such as daggers and throwing knives. He has no less than 12 such items on him at all times. He is “ +4 to hit “ when throwing such weapons. They also act as +4 weapons when thrown. Raxivort also has a flachion of small size (equal to a short sword) with great magical power. The Sword “Azure Razor” is a +5 weapon, which has the ability to paralyze one certain “type” of creature. Upon command, the sword is activated for 1d6 hours, but then remain dormant for a whole day before it can be called upon to perform again. Rax also has the ability to generate a Blue Blaze from his left hand. The power combines the power of fire and acid doing 5-20 hp of damage(save for half) to any creature caught in the blaze. The blaze can reach a distance of 20’ from Rax fanning out to 20’ wide at it’s terminus. This counts as three attacks out of his four if he uses it. Also, he may use it only once every four rounds, and a maximum six times a day. His troops are companies of xvarts, giant rats, and mobats which obey his every command. He has Shaman that can reach 7th level ability and witch doctors that can attain the 4th level. (Note that their spells are limited, but some have gained the burning hands ability.

 

Sotillon   c

(Lesser Power of Ysgard, CG(CN))

Portfolio: Summer, ease, comfort

Spheres: charm, chaos, creation, divination*, ele.air, healing, sun, travellers*, weather

Wor. Align.: CG, CN

Gender: Female

Symbol: Sunflower

Src Material: __

 

Telchur   c

(Lesser Power of Limbo, CN)

Portfolio: Winter, cold, north wind

Spheres: chaos, combat, ele.air, ele.water, protection, summoning*, weather

Wor. Align.: CG, CN, CE

Gender: Male

Symbol: Icicle

Src Material: __

 

Velnius  

(Lesser Power of the Outlands, N(NG))

Portfolio: Sky, weather

Spheres: animal, divination, ele.air, healing, protection*, summoning, sun, weather

Wor. Align.: N, NG

Gender: Male

Symbol: Could on a blue sky

Src Material: __

 

Wenta   c

(Lesser Power of __, CG)

Portfolio: Autumn, Harvest, West Winds

Spheres: animal, chaos, combat*, divination*, ele.air, healing, plant, protection*, sun*,

weather

Wor. Align:

Gender: Female

Symbol: Sheaf of Wheat over a setting sun

Src Material: ??

 

Merrika   F

(Demi power of __, CG)

Portfolio: Farming, Agriculture, Home

Spheres: animal*, charm*, creation, divination, ele.earth, guardian, healing*, plant,

protection, sun, weater

Wor. Align.: Any

Gender: Female

Symbol: Wooden Plow

Src Material: N1??

 

Stern Alia  

(Demipower of __, LN)

Portfolio: Law of Pontylver

Spheres: charm, divination, guardian, law, numbers, protection, thought, war*

Wor. Align.: LG, LN, N, NG, CG?

Gender: Female

Symbol: Gray stone

Src Material: ??

 

Rudd   C

(Demi power of the Ysgard, CN (CG))

Portfolio: Chance, good luck, skill

Spheres: charm, divination, travelers, protection, summoning, time

Wor. Align.: CN, CG, N

Gender: Female

Symbol: Dot of blue on a silver burst

Src Material: __

 

 

Suel Pantheon 

 

Kord   C

(Intermediate Power of Arborea, CG)

Portfolio: Athletics, sport, brawling

Spheres: chaos, combat, creation, healing, summoning, war, weather*

Wor. Align.: CG, CN, NG, N

Gender: Male

Symbol: Symbol of Chaos on a field of red

Src Material: Dragon # 87

 

Lendor  

(Intermediate Power of Mechanus, LN)

Portfolio: Time, tedium

Spheres: astral, divination, ele.air, guardian, law, numbers, thought, time

Wor. Align.: LN

Gender: Male

Symbol: Cresent moon crossing a full moon, surrounded by 14 stars

Src Material: __

 

Wee Jas  

(Intermediate Power of Arborea, LN(LE))

Portfolio: Magic, Death

Spheres: astral, charm, divination, ele.air, ele.earth, ele.fire, ele.water, guardian, healing, l 

law, necromancy, protection, summoning, sun, thought, time, wards*

Wor. Align.: LE, LN, NE, N

Gender: Female

Symbol: Skull lit from behind

Src Material: Dragon # 88

 

Beltar   H

(Lesser Power of Pandemonium, CE(CN))

Portfolio: Malice, caves, pits

Spheres: chaos, charm, combat, divination*, gaurdian, healing(reversed), necromantic,

summoning*, sun(reversed)

Wor. Align.: CE, CN

Gender: Female

Symbol: Great Fangs about to bite

Src Material: Dragon # 89

 

Bralm   cdgh

(Lesser Power of Mechanus, N(LN))

Portfolio: Insects, industriousness

Spheres: animal, charm*, combat*, creation, healing*, law, numbers, protection, 

summoning*, thought

Wor. Align.: N, LN, NE, NG

Gender: Female

Symbol: Giant wasp in front of a swarm of insects

Src Material: Dragon #92

 

Fortubo   Dg

(Lesser Power of Arcadia, LG (LN))

Portfolio: Stone, metal, mountains

Spheres: combat*, divination, ele.earth, guardian, healing*, law, protection*, time, wards

Wor. Align.: LG, LN

Gender: Male

Symbol: Hammer with a glowing head

Src Material: Dragon #88

 

Jascar   dg

(Lesser Power of __, LG)

Portfolio: Hills, Mountains, Slopes

Spheres: combat*, creation*, divination, ele.earth, gaurdian, law, numbers*, protection, 

time

Wor. Align.:

Gender: Male

Symbol: A snow-capped mountain peak

Src Material: Dragon #92

 

Llerg  

(Lesser Power of Limbo, CN)

Portfolio: Beasts, strength, beserkers, Druids

Spheres: animal, chaos, combat, divination*, guardian, healing, protection, summoning, travellers*

Wor. Align.: CG, CN, CE

Gender: Male

Symbol: Head of Bear, Alligator, or Giant Snake

Src Material: Dragon #89

 

Lydia   c

(Lesser Power of Elysium, NG)

Portfolio: Music, knowledge, daylight

Spheres: charm, divination, healing, necromantic*, numbers, protection*, sun, thought

Wor. Align.: LG, NG, CG

Gender: Female

Symbol: Spray of vivid colors

Src Material: Dragon #92

 

Norebo  

(Lesser Power of Limbo, CN)

Portfolio: Luck, gambling, risks

Spheres: chaos, charm, combat*, divination*, healing, plant*, protection*, thought*,

summoning*

Wor. Align.: CG, CN, CE

Gender: Male

Symbol: A pair of 8-sided dice

Src Material: The Secret of Bone Hill

 

Osprem  

(Lesser Power of Mechanus, LN)

Portfolio: Water voyages

Spheres: divination, ele.air, ele.water, guardian, healing*, law, protection, summoning*,

travellers, weather

Wor. Align.: LG, LN, LE

Gender: Female

Symbol: Sperm whale or three baracudas

Src Material: Dragon #90

 

Phaulkon   e

(Lesser Power of Ysgard, CG)

Portfolio: Air, winds, clouds

Spheres: animal, chaos*, combat, ele.air, healing, protection, summoning*, weather

Wor. Align.: CG, CN

Gender: Male

Symbol: Outline of a man with large eagle wings

Src Material: Dragon #87

 

Phyton   e

(Lesser Power of the Beastlands, CG)

Portfolio: Beauty, nature

Spheres: animal, chaos*, charm, elemental(all)*, helaing, plant, protection, sun, weather

Wor. Align.: CG, NG

Gender: Male

Symbol: Scimitar crossing an oak tree

Src Material: Dragon #87?

 

Pyremius   h

(Lesser Power of the Gray Waste, NE)

Portfolio: Fire, poison, murder

Spheres: combat, divination*, ele.fire, guardian*, healing(reversed)*, 

necromantic(reversed), protection

Wor. Align.: LE, NE, CE

Gender: Male

Symbol: Face of a yagnodaemon

Src Material: Dragon #89

 

Syrul  

(Lesser Power of the Gray Waste, NE)

Portfolio: Lies, deceit, treachery

Spheres: charm, divination, law, necromantic*, protection, sun(reversed)*, thought

Wor. Align.: LE, NE, CE

Gender: Female

Symbol: A forked tongue

Src Material: Dragon #88

 

Xerbo   c

(Lesser Power of the Outlands, N)

Portfolio: Seas, sailing, money, business

Spheres: animal, combat*, ele.air, ele.water, protection, summoning, plant*, weather

Wor. Align.: Any

Gender: Male

Symbol: A dragon turtle

Src Material: Dragon #90

 

Other Lesser Powers or Demi-Powers with little or no followers

Dalt    c             

(Lesser Power of __, CG)

Portfolio: Portals and Enclosures

Spheres: astral, creation*, divination*, ele.earth, guardian, necromantic, protection, sun*, 

wards

Wor. Align.: ??

Gender: Male

Symbol: Silver Key

Src Material: WG5 Mordekeinen’s Fantastic Adventure.

 

Green Man   c (Actually Celtic or Irish in origin)

(Lesser Power of __, CN)

Portfolio: Growth, abundance, alcohols

Spheres: ??

Wor. Align: Any Nuetral

Gender: Male

Symbol: The Hop - Nature

Src Material: U1

 

Landron   c

(Lesser Power of __, LN)

Portfolio: Order, Wind, Seasons

Spheres: creation, divination, ele(all)*, healing*, law, numbers, plant, sun, time, weather

Wor. Align.: Lawful

Gender: Male

Symbol: White cross on a circular black field

Src Material: Quag Keep

 

Om   c

(Lesser Power of __, LN)

Portfolio: Patterns, Totality of action

Spheres: charm*, combat, divination, law, numbers, protection, thought*, time,war*

Wor. ALign.: ??

Gender: Male

Symbol: An arrow pointing down

Src Material: Quag Keep

 

Stalker   H

(Lesser Power of __, CE)

Portfolio: Hate, cold, death; bugbears, kobolds, urds

Spheres:

Wor. Align.: CE

Gender: Male

Symbol: Creeping Shadow

Src Material: ??

 

Wolf Mother    b-f  (Rose Estes Novel)

(Lesser Power of __, CN(N))

Portfolio: Wegwiur Culture, Wolves

Spheres: ??

Wor. Align.: ??

Gender: Female

Symbol: Wolf Silhouette

 

Earth Dragon   U

(Demi-Power of __, NE)

Portfolio: Evil, Slavers, Mountains

Spheres: ??

Wor. Align.: Evil

Gender: Male

Symbol: Dragon

Src Material: A4 of Slavers Series

 

Suloise Snake Goddess (Unnamed)

(Lesser God of __, CE)

Portfoilo: Snakes, Serpants

Spheres: ??

Wor. ALign: Evil

Gender: Female

Symbol: Golden Idol likeness

Src Material: FTA: Campagin Source Book; p.37

Around the Northern most reaches of the Bright Desert lies a ribbon-like valley, which has a southern pass that leads into the sands itself. This valley is said to be the home of Lamia and trained leucrotta. A Lamia Queen of great size and strength who is a powerful spell caster (Pr7, W12) is said to rule the area. The Lamia are said to revere this ancient Suel Goddess. Little is known of the goddess herself, but an idol in the likeness of the goddess sold for some 16,000gp at a market in Verbobonc some years ago. The lamia may guard great treasure for those foolish enough to seek it.

OLMAN POWERS compiled from the “Hidden Shrine of Tamoachan

(These Gods are found in module C1-Hidden Shrine of Tamoachan and referenced from Deities and Demigods-1st ed.)

Apocatequil L Moons and Lightning N Moon w/ Lightning Bolt (C1)

Camaxtli G Fate N Human figure holding the sun

Camazotz I  The Vampire Bat of the Underworld NE Giant Fanged Bat”shadow loving” Chalchiuhtlicue* I Running Water and Love CG Jade Fish

Chitza-Atlan D Guardian of the Dead & Underworld NE Skull surrounded by feathers Huhueteotl G Fire CE Alligator Headed Fire God (C1)

Huitzilopochtli I War N Eagle

Hunapu & Xbalanque H Heroes LG Axes

Hurakan L Floods N Wave (C1)

Itzamna I Medicine ng Red Hand

Kukulkan/Coatlcue G Air, Law, Life and Prosperity LG Feathered Serpent (Quetzalcoatl)

Mictlantecuhtli G Death LE Dot Totem (Itzcunintli) (C1)

Tezcatlipoca G Sun CE Jaguar (C1)

Tlaloc I Rain LE Deer Totem (Mazatl)

Tlazoteotl* L Oerth Mother & Vice LG/CE Brown globe (C1)/ (D&D)

Xilonen* L Corn, Birth NG Head of corn (C1)

Xochipilli L Gambling and Chance”Lord of Flowers” N Monkey totem (Ozomahtli)

 

QUASI POWERS (LEGENDARY POWERS) (DMG1 Artifacts etc.)

Note: Quasi powers possess enough immortal essence to affect Greyhawk through artifacts and they are able to grant spells up to 4th level.

Here I list some suggestions as to who would worship such beings.

Quasi Power Patron of...

Baba Yaga* (Hut) Sometimes looked to for divination.

Bucknard (..Purse) Lesser Patron of Thieves

Dahlver-Nar (Teeth of../Arch Priest) Patron of Wise Priests and Pilgrims visit sites holding the Teeth

Dorgha Torgu (Fallen Gr.God) Baklunish (Material Dimensions, Material Elements ) N (G) m—Gary Gygax 10-13

Heward (Mystical Organ) Patron of Bards and Musicians

Johydee* (High Priestess/Mask) Patron of Wise Priests and Pilgrims visit sites holding the Mask

Kas (Sword of) Patron of Evil Warriors

Keoghtom (ointment) Paton of Healers

Krovis Sleeping Flan power in the Drachensgrabs

Kuroth (..Quill/Greatest Thief) Greater Patron of Thieves *****

Kyuss (Sons of..) Patron to Necromancers

Nolzur (Pigments) Patron to Alchemists

Murlynd (..Spoon) Patron of those who use six-shooters...

Rexfelis (Cat Lord), Lesser patron of Thieves

Sustarre (Chariot of..) Patron of Charioteers, Horse Racers, and Athletes

Tdon (Invulnerable coat of arnd), Patron of Armored Warriors

Vecna (Eye/hand. New Arch-Lich of Ravenloft) Patron of the Cult of Vecna (Evil followers and Evil Wizards)

Ye’Cind* (Recorder of..) Patron of Bards

Yagrax (authored Codex of Infinte Planes) Patron of Planar Travellers

 

Note: The following Quasi Powers are not commonly worshipped, but may be patron to obscure professions:

Azalin (Arch Lich of Ravenloft)

Daern (instant fortress)

Gaxx (Ring of..)

Gwydiesin of the Cranes* 

Kwalsh (Apparatus of..)

Lum the Mad (Machine of..)

Leuk-O (Mighty servant of..)

Quaal (..feather token/spellbook)

Queen Ehlissa* (Fabulous Nightingale)

Wind Dukes of Aaqa (Made Rod-Seven Parts)

Teurny the Merciless (Iron Flask)

Xagy (Queen Ehlissa’s nightingale)

 

HERO POWERS (LESSER LEGENDARY POWERS) (DMG1 artifacts, etc.)

Hero powers are in charge of only one or two (very specific) areas of concern and are able to grant spells up to 3rd level.

Al’Akbar B High Priest of the Paynims that received the Cup & Talisman from the gods Azor’alq (G.A. pg 89) B He sleeps at the Pinnacles (the resting place of Great Paladins) Kelanen (Prince of Swords) C Kelanen is often worshipped by warriors and sword   masters of any alignment. Sy: Nine Swords in a starburst.

Keraptis(S2) (Wise Man) f White Plume Mountain

Slerotin (Last Suloise Mage of Power) s Suloise mages who want to uncover the secrets of the Power Mages look to him.

Tsolorandril (Power of Wave Motion) u Dragon #139

Tzunk-Master of Plane of Molten Skies u Mentioned in the Codex of Infinite Planes

Vlek Col Vlekzed (Sword of Rage) f-s People in the Hold of Stonefist worship him

Iggwilv* Witch Queen of Perrenland Oc Revered by many CE witches and other evil creatures. Hated by Graz’zt.

 

Legendary Mortal Personages (DMG1 artifact users, spell creators, etc.)

Anderann (mighty Oeridian general)

Arnd (High Priest of Tdon/Invulnerable Coat..)

Burdock (..Feathery Flyer & writer of Fables of Burdock/Heward’s Mystical Organ),

Jehef Phh’reen (Sultan of Jaicinth of Inestimable Beauty)

Drelzna* (Iuz’s Sister)

Glap-Driedel (wise man),

Prince Melf

Mordenkainen

Tenser

Otiluke

The Spectre

Philidor

Johydee’s Children (Queen Yalranda, Schandor the lawyer , General Azharadian, The Walker, Gwydiesin of the Cranes)

Al-Fasrallah (his earth elementals brought down the mighty servant of Leuk-O)

 

DEMI-HUMAN POWERS

Some of the demi-humans worship common human gods listed above, though this is generally frowned upon by other members of their race.

DWARVES

Dwur

Moradin Creator; Smithing, Crafts, War LG/ non-evil Hammer & Anvil

Berronar Truesilver* Safety, Truth, Home, Healing LG/ any good Two silver rings

Clangeddin Silverbeard Battle, War LG/LG Two crossed battle axes

Dugmaren Brightmantle Knowledge, Creativity,Scholars CG (ng)/ng, cg Open book

Dumathoin Mining, Exploration N (LN)/ Any Gem inside a mountain

Muamman Duathal Expatriates, Urban dwur, Travellers, Exiles NG / non-evil Mace held by gauntleted fists

Vergadain Wealth, Luck N (cn)/Any Circular gold coin

Fortubo (Suel) Stone, metals, mtns LG (LN) Hammer with a glowing head

Gnarldan Steelshield Dwur Hero Power LG/any non-evil Flaming axe

Abbathor Greed ne/evil dwur Jeweled dagger

Laduguer Law, Evil, Duergar/dwurgar LE/ Duergar Shield symbol-broken x-bow bolt

Diirinka Magic and Improvisation (thurgamazar/dwur-rohoi) CE/Derro/dwurroh Spiral of white, gray, and black

Diinkarazan Madness (thurgamazar/ dwur-rohoi) CE/Derro/dwurroh Gaunt

 

Derro/dwurroh

Fortubo! (stone, metal, mtns), Obad-hai (druids-yes druids), Ulaa & Bleredd (Oerth & smiths), Jascar (hills, mountains)

 

ELVES

Olve (++=Dragon #236)

Corellon Larethian Creation; Magic, Arts, Crafts, War CG/cg, non-evil Blue Crescent moon

Sehanine the Moonbow* Mysticism, Dream, Journey, Death, Transcendence CG (ng)/non-evil Full Moon”moonbow”

Aerdrie Faenya* Air, weather, birds CG (cn)/cg,cn,ng,n Cloud w/bird silhouette

Erevan Ilesere Trickster, mischief, rogues CN/cn Nova Star w/Rays outward

Fenmarel Mestarine Uncivilized olve, drow haters (cg)/non-evil Elven eyes in darkness

Hanali Celanil* Romance, love, beauty cg/cg, non-evil Heart of gold

Rillifane Rallathil Freedom, Wood olve Creator, Voadkyn cg/cg, non-evil Oak tree

Labelas Enoreth Time, longevity CG/cg, non-evil Setting sun

Solonor Thelandira Archery, hunting CG/cg, non-evil Silver arrow, green fletching

Lafarallinn Olven Hero Power CG/any non evil Silver and opal ring

Quaal Olven Quasi Power CG Feather token

Lolth-Demon Spidress* Dark Olve Power CE Black Spider, female drow head

Elder Elemental God Dark Olve Power-among others NE Golden/Fiery Golden Eye

Araleth Letheranil++ Prince of Stars/Twilight Rider/Light CG White shaft of light

Kirith Sotheril*++ “The Magess”Div & Ench. magic NG Rainbow Sphere

Melira Taralen *++ “Songstress,Bard Patron,Minstrel,Songwriter CG/Half-elves (Endra) Golden lute on blue background

Naralis Analor++ “The Healer,Watcher of Souls”, Easing of Pain, Death NG White dove-shield

Tarselis Menniduin++ “Snow Olve, Lord of Mountains, Rivers and Wilderness” CN Snowcapped mountain

Rellavar Danuvien++ “The Frost Sprite King, Warder vs. Elements (esp.Cold) NG Silver spear w/2 white circles

Tethrin Veralde++ “The Shining One, Master of Blades and Swordsmanship” NG Swords and moons

Shashelas (Deep) Aquatic Olve “Knowlegdable One” , oceans and seas CG Dolphin

Ehlonna* (nature), Heironeous (chivalry) ,Obad-Hai (druids), Phyton (beauty, nature), Skerret ”the Forester” (wood elves, centaurs, satyrs)

 

GNOMES

Noniz (gnome)

Garl Glittergold Creator; Protection, Humor, Gems, Smithing LG (ng)/lg,n-evil Gold nugget

Baervan Wildwanderer Forests, Nature, Travel NG/ng,n-evil Raccoon’s face

Baravar Cloakshadow Illusion,Protection,Deception,Hatred of Jebline NG (n)/ng,n-evil Cloak and dagger

Flandal Steelskin Mining, Smithing, Fitness NG/ng,n-evil Flaming hammer

Gaerdal Ironhand Protection, Vigilance, Combat LG (ln)/l or n-evil Iron band

Segojan Earthcaller Earth, Nature NG/ng,n-evil Glowing gemstone, Urdlen Evil, Fear, Madness CE/ce, evil White mole

Nebelun “The Meddler” Noniz Quasi Power, Tinker CG/cg,n-e/n-law Bellows and lizards tail

Callarduran Smoothhands Patron God of Svirfnebli N/n,ng svirfnebli Gold ring w/star pattern

Obad-Hai (druids, nature, forest gnomes), Ulaa & Bleredd (Oerth & smiths), Jascar (hills and mountains), Fortubo (stone, metals, mtns)

 

HALFLINGS

Hobniz (halfling; see Monst.Myth. or Dragon#177 for specialty priest details)

Yondalla* Creator; Protection, Fertility LG/lg,n-evil Shield

Arvoreen the Defender Protection, Vigilance, War LG/n-evil warriors Two shortswords

Brandobaris Stealth, Thieves, Adventure N/any Hobniz footprint

Cyrroallaelee* Friendship, Trust, Home LG/g or ln Open door

Sheela Peryoryl* Nature, Agriculture, Weather N (ng)/n,ng,n-evil Daisy

Urgolan Demi-god of Earth and Death n (LN)/n,all Silhouette of black dog’s head

Kaldair Swiftfoot Cleverness ng (cg)/none Black cloak

Ehlonna (druids, nature), Obad-Hai (druids, nature), see also the common gods above for ‘adventurous’ hobniz.

 

MAJOR HUMANOID POWERS

Please note that I have listed the humanoids by their canon Flannish names (Woeling and Wargar are my own creation and Urzun is suggested for use for the Brutish Orogs and Orcs of the Howling Hills). Also note that according to the Monster Manual I, Unearthed Arcana, Dragon #62, and Best of Dragon III, the Humanoid tribes and clans usually name themselves similar to the symbol of their patron power. (eg. the Vile Rune tribe of Urzun follow Luthic).

ORCS

Euroz (Orc)/ Urzun (Orog)/ Ogrillon/Woeling (1/2orc)

Grummish (A1) Creator; war, territory Single Unwinking Eye

Bahgtru Strength, combat Broken Thigh Bone

Ilneval Warfare, especially for leaders Bloodied Broadsword

Luthic* Fertility, medicine, servitude Cave Entrance Rune. Kazgund/Vile Rune Tribes

Shargaas Darkness, thieves Red Crescent Moon with a Skull Between the Moon’s Horns

Yurtrus Death, disease; many placate, few revere White Hand on a Dark Background)  Urzun especially

Gerdreg Might is Right; Strength is Joy Hero

Mispigie Mystery power of Best Dra III A frog

Ho-Jebline (Hargrak (northern) or Gerregak (southern) Hobgoblin) /Jebli (Goblin)/Norker

Maglubiyet Creator; war, rulership Bloody Axe

Khurgorbaeyag Slavery, oppression, morale, jebli Red and Yellow Striped Whip

Nomog-Geaya War, authority, ho-jebline Crossed Broadsword and Hand Axe

Bargrivyek Cooperation, territory White-Tipped Flail

 

BUGBEARS

Buheer (Bugbear) (There are actually six gods: Earth, death, fertility, Hunting, Fear, and Battle)

Hruggek Battle, death Morningstar

Grankhul Hunting, senses, stealth Ever-Open Eyes in Darkness

Skiggaret Fear Black Claw

 

KOBOLDS

aka Celbit (Kobold)/ Ho-Celbit (Urd)/Xvart(blue kobolds of the Eastern Isles)

Kurtulmak Creator; war, mining Gnomish Skull

Gaknulak Protection, stealth, trickery, traps Cauldron with Whirling Ellipses

Kuraulyek Urds Pair of Feathered Wings

Raxivort Xvarts (blue kobolds), Rats, Bats, lycanthropes 4 fingered hand in glowing blue flames

 

GNOLLS

Kell (Gnoll)/Ho-Kell (Flind)

Yeenoghu Ghouls, gnolls, paralysis Triple-Headed Flail

Gorelik Hunting,, hyenadiae White, Mottled Hyeanadon’s Head

Orcus Death/Undeath Skull atop a Wand

 

OGRES

Eiger (Ogre), Ogrillon, Wargar(1/2 o), Ettin, Hill Giant, Troll

(pertaining to trolls intelligent enough to know what the heck a god is)

Grolantor War,pride,force, hunting, combat Wooden Club

Vaprak ”The Destroyer” Ogres, Trolls: combat, greed Talon Claw

Erythnul Trolls: Hate, Envy, Malice, Panic,Bonemarch, Pomarj Blood drop symbol on a field of black

Beltar Malice, Deep Caves, Pits Great fangs about to bite

 

Regional Humanoid/Evil Human Groups

Beltar (suel) Corusk Humanoids; humanoid miners Great Fangs about to Bite

Elder Element God Fear, insanity, elemental evil, magic (G1,2,3:24,G3:10,T1-4) Glowing/Fiery Golden Eye

Erythnul Bone March, Pomarj, bugbear, ogre, troll; evil bandits Blood Red Drop

Hextor Great Kingdom Humanoids Six red arrows fanned to point outwards

Iuz Humanoids directly in the service of Iuz Grinning Skull

(Tsu)Zuggtmoy Demoness of fungi; Temple of Elemental Evil area Mushroom with Stalks

 

OTHER RACIAL POWERS OF NOTE

Dragons:

Io (Neutral/All)

Bahamut (Good Dragons)

Tiamat (Evil Dragons),

Rais Quicksilver (SJR6:62-Lesser Deity of Intellect and Silver Dragonkind)

 

Forest Folk:

Beastmen: Atheism (GH Adv)

Centaurs, Satyrs, Unicorns: Skerrit ”the Forester”; Ehlonna

 

Giants:

Annam (creation, magic, knowledge, fertility, philosophy)

Baphomet (Lord of the Minotaurs- MMII)

Diancastra* (heroine: trickery, wit, impudence, pleasure)

Elder Elemental God (G3)

Hiatea* (nature, agriculture, hunting, females, children)

Iallanis* (love, mercy, beauty)

Karontor (fomorians and verbeegs: deformity, hatred, beasts)

Kostchtchie (Demon Lord of Frost Giants)

Memnor (cloud: pride, mental prowess, and control),

Rillifane (Voadkyn)

Skoraeus “King of the Rock” Stonebones (Stone Giant God)

Stronmaus (sun, sky, weather, joy)

Surtur (Fire Giants)

Thrym (Frost Giants);

 

Lizard-Kind:

Semuanya (Survival, propagation)

Sess’innek (Civilization, dominion)

 

Bullywugs:

Ramenos (Somnolence, intoxication, decay),

Wastri (demi-human haters),

 

Troglodytes

Lagozed  

Obscure Races:

Githyanki: Lich-Queen of the Astral Githyanki (Demi-power; M.o/t Planes)

Githzerai: Undying Wizard-King of the Githzerai in Limbo (quasy-power; Fiend Folio)

Jermlaine, Firenewts, Grimlocks: Pyremius

Mongrelmen: Stalker, Meriadar

Sea Folk: Sahuagin: Sekolah, Panzuriel (Tanar’ri)

Kuo Toa: Blibdoolpoolp

Mermen/Locatha: Eadro

 

BEINGS OF HEAVEN AND LIMBO WORSHIPPED ON THE FLANAESS

The beings listed here are referenced from S4 (Lost Caverns...), Monster Manuals 1&2, WG6 (Isle..)

The Angels and Sentinels:

Archons (Manual..Planes)

Solars

Planetars 

Devas

Saints in BoD IV (notably St. Kargoth”1st Lord of Death Knights”).

 

Daemons ( ):

Oinodaemon (Anthraxus the Decayed), Lesser Challengers to Oinodaemom: Bubonis, Cholerix, Thyphus, Diptherius

Demons (Tanr’ri):

Demogorgon (Prince of Demons; Lord of Serpents,Reptiles, Ixitxachitl, Squid and Octipi)

Baphomet (Demon Lord ofMinotaurs)

Iuz (Cambion Demi-God)

Kostchtchie (Demon Lord of Frost and Leucrotta)

Juiblex (Faceless Lord of Ooozes, Slimes, and Jellies),

Lolth (Demon Queen of Spiders)

Maelfesh (Rose Estes herself)

Orcus (Prince of the Undead-CoG: FFF)

Pazuzu/Pazzuzeus/Pazrael (Prince of theLower Aerial Kingdoms)

Yeenoghu (Demon Lord of Gnolls and Giants)

Kerzit (The Guardian; Greater Demon; WG5),

(Tsu)Zuggtmoy (DemonQueen of Fungi-ToEE)

Fraz-Urb’luu (Prince of Deception; trapped by Zagyg-S4)

Graz’zt (Demon Prince; once bound by Iggwilv)

Xazivort (Foe of Pholtus; FtA)

OTHERS (L=lord instead of prince; F=Female):

Abraxus, Ahazu (L), Ahrimanes, Aldinach (F,L), Alrunes (F,L), Anarazel, Ansitif, Ardat (F,L), Areeox, Aseroth, Asima (L), Astaroth, Azael (L), Azazel, Barbu (F,L), Bayemon (L), Bechard (L), Baltazo (L), Cabiri (L), Charun (L), Dagon, Eblis, Ereshkigal, Gresil (L), Laraie (L), Leviathan, Lugush, Marduk, Mastiphal, Munkir (L), Nekir (L), Nergel (L), Nocticula (F), Obox ob, Pavlag, Socothbenoth, Soneillon (F,L), Verin (L).

 

Devils (Baatezu):

Amon (Duke of Hell; Lord of Wolves)

Asmodeus (Arch Devil of the 9th Plane, Lord of Hell, Commander of LE Undead),

Baalzebul (Arch Devil of the 7thnd Plane; Lord of (F)lies and Insectoids)

Bael (Duke of Hell)

Belial (Arch Devil of the 4th Plane; Lord of Pain and Sufferings)

Dispater (Arch Devil of the 2nd Plane, Lord of LE Undead)

Geryon (Arch Devil of the 5th Plane; Lord of Minotaurs and Wild Beasts),

Glasya (Princess of Hell)

Hutijin (Duke of Hell)

Mammon (Arch Devil of the 3rd Plane)

Mephistopheles (Arch Devil of the 8th Plane)

Moloch (Arch Devil of the 6th Plane)

Tiamat (Arch Devil of Evil Dragons and Ruler of the 1st Plane)

Titivilus (Duke of Hell; Lord of Confusion).

OTHERS: Abigor, Adonides, Adramelech, Agares, Alastor the Executioner, Alocer, Amduscias, Arioch, Baalberith the Major domo, Baalphegor(F), Baalzephon, Balan, Barbas, Barbatos, Bathym, Bel, Bele, Bensozia (F), Bethage, Biffant, Bifrons, Bileth the Tribune, Bitru, Buer, Bune, Caarcrinolaas, Chamo, Cozbi (F), Fecor, Focalor, Furcas, Gaziel, Goap, Gorson, Herobaal, Herodias the Magistrate, Lilis (F), Lilith (F), Machalas, Malphas, Martinet the Constable, Melchon, Merodach, Moloch, Morax, Naome (F), Neabaz the Herald, Nexroth, Phongor the Inquisitor, Rimmon, Tartach the Legate, Zaebos, Zagum, Zapan, Zepar, Zimimar.

OUTCASTS: The are devils that for one reason or another were relieved of their former status and exiled to Avernus, the Uppermost plane of the Nine Hells.(Dragon#91,p.18)

Armaros (Greater Devil)

Azazel (Greater Devil)

Cahor (Greater Devil)

Dagon (Greater Devil)

Duskur (Greater Devil)

Kochbiel (Greater Devil)

Malarea (Greater Devil)

Nisroch (Greater Devil)

Rumjal (Greater Devil)

 

Elemental Lords (Greater Gods)

Kossuth (King of All Elementals; Ruler of the Elemental Plane of Fire)

Akadi (Queen of Free-Willed Elementals; Ruler of the Elemental Plane of Air)

Grumbar (Lord of the Earth Elementals)

Istishia (Lord of the Water Elementals)

Elder Elemental God (Lord of the Insane)

 

Princes of Elemental Evil (demi-god status):

Cryonax (Prince of Evil Cold Creatures; Archomental of all Para-Elemental Planes)

Imix (Prince of Evil Fire Creatures; Archomental of the Plane of Fire)

Ogre’moch (Prince of Evil Earth Creatures; Archomental of the Plane of Earth)

Olhydra (Princess of Evil Water Creatures; Archomental of the Plane of Water)

Yan-C-Bin (Prince of Evil Aerial Creatures; Archomental of the Plane of Air)

Rulers of Genie Kind (lesser/intermediate power status):

Caliph Husam al-Balil ben Hafhat al-Yugayyim of the Djinn

Kabril Ali al-Zalazil,

Great Khan of the Dao

Sultan Marrake al-Sidan al-Hariq ben Lazan of the Efreet

Kalbari al-Durrat al-Amwaj ibn Jari, Padishah of the Marids (who is female).

 

Slaad Lords:

Ssendam (Slaad Lord; Lord of the Insane)

Ygorl (Slaad Lord; Lord of Entropy)

 

False Gods and Blasphemous Entities

Baalzy The new “Official” god of Aerdi ? ? From _Ivid the Undying

Aratheas(I1) p.19 “Angry Goddess”; actually an elven mage-6 CG Unknown

Pan Lung p.3,15 Bullywugs: pan-lung dragon with egg CG Egg

Aboleth p.7 Mongrelmen NE Creature w/ tentacles

Explicta Defilus “Reptile God”(N1), a Spirit naga able to give 3rd level spells to it’s worshippers (Lizard-kind & Trogs)

The Mother Lerrara goddess under the Hellfurnaces

Red dog Rovers worship of animals (Ghost Dance module)

Ocean Spirit Graveyard of Ships in Glossography adventures

WG7 (Castle Greyhawk): Genericus Brant (god of mediocrity), His Evil Presence (the hack), the Muses, Aunt Bee (lesser power), Su Shi (goddess of raw fish), Xodast (creator of the Bringer of Doom), Zol Darklock (quasi-deity of Shadow), the Abacus, the Author, King Burger (demonlord), Voyeux the Whimsical (quasi-deity).