Gods of the Flanaess
RACE (Common, Baklunish, Dwarf, Elf, Flan, Gnome, Halfling, M=humanoid,
Oeridian, Rhenee, Suloise, Unknown origin) (*=female) A capital letter indicates
that the deity is very commonly worshipped within that race. A small case letter
indicates lesser worship.
The Gods are listed in their appropriate pantheon, but there is always cross
over and the
Name | Pantheon | Name | Pantheon |
Istus | Baklun | Geshtai | Baklun |
Xan Yae | Baklun | Zuoken | Baklun |
Boccob | Common | Incabulos | Common |
Ehlonna | Common | Pholtus | Common |
Olidammara | Common | ||
Ralishaz | Common | St. Cuthbert | Common |
Tharizdun | Common | Ulaa | Common |
Bleredd | Common | Joramy | Common |
Lirr | Common | Luna | Common |
Celene | Common | Myhriss | Common |
Mayaheine | Common | Vecna | Common |
Wastri | Common | Zagyg | Common |
Beory | Flan | Pelor | Flan |
Rao | Flan | Obad-Hai | Flan |
Allitur | Flan | Berei | Flan |
Iuz | Flan | Celestian | Oeridian |
Erythnul | Oeridian | Fharlanghan | Oeridian |
Heironeous | Oeridian | Hextor | Oeridian |
Procan | Oeridian | Zilchus | Oeridian |
Atroa | Oeridian | Delleb | Oeridian |
Iggwilv | Oeridian | Kurrel | Oeridian |
Raxivort | Oeridian | Sotillon | Oeridian |
Telchur | Oeridian | Velnius | Oeridian |
Wastri | Oeridian | Zagyg | Oeridian |
Cyndor | Oeridian | ||
Kord | Suel | Lendor | Suel |
Wee Jas | Suel | Beltar | Suel |
Bralm | Suel | Fortubo | Suel |
Jascar | Suel | Llerg | Suel |
Lydia | Suel | Norebo | Suel |
Osprem | Suel | Phaulkon | Suel |
Phyton | Suel | Pyremius | Suel |
Syrul | Suel | Xerbo | Suel |
Dalt | Lesser Power # | Green Man | Lesser Power |
Landron | Lesser Power | Om | Lesser Power |
Stalker | Lesser Power | Wolf Mother (Estes) | Lesser Power |
Earth Dragon | Lesser Power | Suel Snake Goddess | Lesser Power |
# Lesser Powers have little or no worshipers
Gods and Powers by Pantheons
Greater Goddess of the Unknown, N
Symbol: Golden spindle with 3 strands
Divine Rank: 17, Medium Outsider
Classes: Cleric10/Druid20/Wizard10/Illusioninst10
Portfolio: Fate, destiny, divination, future, honesty
Domains: Chaos, Knowledge, Law, Luck
Clerics Align.: Any, prefers Neutral
Worshipers: Wizards, Druids, Clerics, Illusionists
Weapons: Web
of Istus (no equivalent weapon)
Source Material: Dragon #69/LGG
Description:
Known as the Colorless and the All-colored, Istus, our Lady of Fate, is honored
Strand of Binding: Any creature failing a Will save will be bound as if in
iron chains. The effect lasts 100 rounds minus the level of the creature bound.
This power
Strand of Cancellation: The power causes the object struck to become as if it
never existed. Only non-living things are affected. Magic items are entitled to
a save at 5% per
Strand of Death: The creature (or even God) struck by this strand is turned to
dust and is forever gone, unless a successful save verse Fortitude is made. Magic
resistance is of course applicable. The power is usable once per day.
Strand of Hostility: Following a failed savings throw verse Fortitude, the person
struck by
Strand of Passage: This glowing strand is unlike any other. This strand links
the plane
Strand of Sending: Anyone not saving verse Will when touch by this strand is
immediately transported by Istus to the near future to a point, which poses the
greatest possible threat to the person freedom of existence. A willing creature
need not save and Istus may transport you to a point of your greatest
opportunity in the near future.
Web of Enmeshment: This 30’ square net causes people and creatures caught in it
to become disoriented as if in a maze. All creatures are enmeshed at least one
round, then saving throws (vs. Will) and magic resistance rolls can be made. Saves can be
made every round thereafter until the person or creature is free from the web.
The conditions in the web are thus; vision is clouded by mist, and causing the
captors apprehension so as 50% likely to attack any other creature on sight.
Effective distance within the web is boundless, visibility
Web of Entropy: This power creates an invisible 30’ square area that effects all
magical
Web of Stars: This creates an Ultra-dimensional doorway to any place, in any
time,
Istus is the only being that can use the spindle-like device to cast the strand
and webs.
Philosophy: Everything is connected to every other thing by invisible strands that push and pull over time. The choices a person makes in life affect the pull of some strands, allowing one to alter fate in a small way, but some of these webs of fate have a strong an inevitable pull that cannot be escaped. The perceptive can come to understand these strands and watch them to predict the future. Accepting your destiny is the greatest service you can make to yourself, for dishonesty about your role in the world leads to ruin and disaster.
Clergy: Do to the extremes that fate deals individuals
most clerics of Istus are stoic or cynical. They see innocents dying horrible
deaths and tyrants running kingdoms to children recovering from mortal illness
and despots felled by simple accidents.
Clerics of Istus wear gray or black robes. Leading priests have web-patterned
formal vestments. In addition to the Holy Symbol of Istus, the priest must have
hair
Geshtai (Daughter
of the Oasis)
c
Lesser Goddess of the Outlands, N
Symbol: Water Spout
Divine Rank: 7, Medium Outsider
Classes: Druid20/Sorcerer10/Ranger10
Portfolio: Lakes, Rivers, Wells, Streams
Domains: Plant, Travel, Water
Worshipers: Nomads, Travelers, Farmers
Cleric Align.: LG, LN, N, NG
Weapons: Shortspear
Source Material: LGG
Description: Geshtai is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water jug. Her pet fish, Gumus, summons water creatures to fill her. Her temperament is moderate and she treats all others with care and patience. She dislikes fiery gods and those who deal with poison and disease, especially Pyremius.
Philosophy: Tranquility is a benign state, and it should take an extreme act to disrupt it for more than a moment. When such a disruption occurs, turn it back upon itself to negate it, like the stone that breaks the surface of a lake only to become covered and lost. Water, like tranquility, is hard to find, but necessary for vitality. Water is more precious than gold, for a thirsty man gets no sustenance from his wealth.
Clergy: Clerics of Geshtai act as guardians to valuable
waters, whether lakes, streams, oases, or hidden wells. making sure that they
are available to all and not claimed or destroyed by any one group of people.
They patrol parched areas of the Flanaess where travelers often become lost and
guide them to safety and water. Some follow rivers and streams, learning the
unique traits of the entire flow. They seek out those who use destructive powers
upon natural reserves of water, as well as those who would harm people by
contaminating water sources with poison or disease.
Xan Yae (Lady of
Perfection) C
Lesser Goddess of the Outlands, N
Symbol: Black Lotus Blossom
Divine Rank: 10, Medium Outsider
Portfolio: Twilight, Shadows, Stealth, Mental Power
Domains: Knowledge, Trickery, War
Worshipers: Monks, Fighters, Psionicists, Sorcerers
Cleric Align.: N, CN, NE, NG, LN
Weapon:
Falchion (m), monk weapons
Src Material: LGG
Description: Xan Yae has some measure of popularity in the Flanaess. She has temples scattered in hidden places all across the land. Having little patience for petty divine rivalries, she has only a few like minded allies, but places herself firmly against Pholtus and Pyremius, whose lights destroy her beloved shadows. She appears as a Baklunish woman of any age, but always slender and graceful, and wielding a pair of falchions that can shrink down to the size of table knives at her command.
Philosophy: The religion is based on three meta-physical ideas. The Universal Mind (the Mind created and maintain all things in the universe), Perpetual Harmony (life is balanced, symmetry is in all things, achieving a similar state puts one in harmony with nature), and Internal Peace (martial and mental activities must be mastered to attain a higher level of existence. Flamboyance and wasted energy have no place in the Lady's realm. The extremes of Good and Evil must be sought out and tempered with harmony to maintain a balance.
Clergy: The clerics of Xan Yae are agents of harmony and discipline. They seek out radical factions, alignments, and politics and bend them toward balance. They train others in the simple art of war, hone the minds of those open to mental challenges, scour the Oerth to find evidence of the Universal Mind, and seek gurus of advanced physical and mental abilities for knowledge and self evaluation. They are not passive beings and actively seek change to ensure the stability of the universe.
Demi-God
of the Outlands, N
Symbol: Striking Fist
Divine Rank: 3, Medium Outsider
Classes: Monk20/Psionicist20
Portfolio: Physical and mental mastery
Domains: Knowledge, Strength, War
Worshipers: Monks, Psionicists
Cleric Align.: N, LN
Source Material: LGG
Description: Zuoken is and ascended martial artist in the service of Xan Yae. He was a Baklunish man of unremarkable appearance, but had achieved the highest level of skill in edel (gift of fate, psionics) and da'shon ("falling hail," a complicated unarmed combat practiced by one of Xan Yae's sects). In 505 CY he stopped manifesting to his faithful; investigation has revealed that his essence is being held somewhere in the central Flanaess; his followers continue to seek the exact place so that he may be freed.
Philosophy: To learn da'shon is to be on the path for perfection, for the use of weapons is a hindrance to the ability of mankind to attain the goal; once the goal is reached, one can use such things without the fear of losing sight of perfection. One must strive to achieve the pinnacle of physical and mental ability. One must pursue harmony to achieve perfection, so every issue must be considered from both sides so that balance may bbe struck between the two, allowing a harmonious resolution.
Clergy: They teach da'shon and the way of Zuoken and Xan Yae. They wander the land to accelerate their physical and mental advancement, undergo many tests of hardship within and outside their temples in pursuit of perfection, search for their god's prison, and attack monks of the Scarlet Brotherhood when encountered. Although Zuoken is confined somehow, his clerics still are receiving their spells from him.
Boccob
(The Uncaring)
Greater God of the Outlands, N
Symbol: Eye inside a Pentagram
Divine Rank: 17, Medium Outsider
Classes: Wizard 20/Cleric 20
Portfolio: Magic, Arcane knowledge, Foresight, Balance
Domains: Knowledge, Magic, Trickery
Worshipers: Wizards, Sorcerers, Illusionists, Philosophers, Sages
Cleric Align.: Any neutral
Src Material: Dragon #70, FtA
Description:
Boccob is the Archmage of all the Greyhawk Powers and a distant deity. Whether or not people worship
Boccob is portrayed as an elderly man with bright, intense eyes, wearing flowing
purple
Boccob can access all times and planes and can manipulate the energies of the
positive and negative material planes as he wishes. He ever seeks to learn more
of planar structure,
Philosophy: Seek balance above good, evil, law, or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that balance can be preserved.
Clergy:
Boccob’s clerics are expected to be grave, serious folk devoted to the pursuit
of knowledge. They must adventure to recover lost magical treasures, tomes of
lore, and
Incabulos
Greater God of the Grey Waste, NE
Symbol: Evil Green Eye Of Possession
Divine Rank: 15, Medium Outsider
Classes: Necromancer20/Sorcerer20
Portfolio: Plagues, Famines, Nightmares
Domains: Death, Evil, Destruction
Worshipers: Necromancers, Assassins, Beholders, Anything Evil
Cleric Align.: LE, NE, CE
Weapon: Quarterstaff
Source Material: Dragon #71
Description: The dreaded Incabulos is feared by mortal, fiends, and it is said by even some Gods. He is the bringer of disease and blights and is terrible disfigured. He rides and nightmare and is generally accompanied by hags. His gaze causes a nightmarish slumber and his great staff causes seeping wounds and withers flesh with a touch.
Philosophy: The suffering of the Oerth is meat and bread to Incabulos. Sickness, famine, and other curses bring him power. Some feel the Black Rider can be warded off by prayer; but this only delays the inevitable. The world of dreams is his battleground, and he wages war against minds just as he rots bodies.
Clergy: Clerics of the Dark Lord are secretive and paranoid, for they fear persecution by good and evil alike. They rarely make themselves known except in times of great despair when they can fan the emotion of suffering. Greater clerics use this fear and threats to encourage junior members to maintain secrecy. They enjoy torturing others, inflicting disease, and spreading blight. They travel to find new locations to infect and to escape those who would destroy them, or to exotic locations in search of new diseases.
Ehlonna (of
the Forests)
Eh
Intermediate Goddess of the Beastlands, NG
Symbol: Rearing Unicorn
Divine Rank: 15, Medium-Sized Outsider
Classes: Ranger20/Druid10/Cleric10
Portfolio: Forests, Woodlands, Flora and Fauna, Fertility
Domains: Animal, Good, Plant, Sun
Worshipers: Elves, Gnomes, Half-Elves, Rangers, Druids, Hunters, Farmers, Woodcutters
Cleric Align.: LG, NG, CG
Weapons:
Longbow (m), Longsword (m)
Src Material: Dragon #68
Description: Eh
Philosophy: The woodlands are a beautiful place full of life. The secrets of the forests should be learned an taught so that people can live in harmony with nature. Those who would harm or exploit the woodlands must be driven out or destroyed. The plants and animals of the forests are things nature gives as gifts, not things to be stolen.
Clergy: Most of Ehlonna's clerics are female, whether human, elven or fey. They live in the forests and are friendly with all rangers, druids, and others who wish to protect the forests. They watch for encroaching nonhumans, hunters, and loggers. They deliver a friendly first warning to those who harm the forest, but act just as quick to defend the forest against repeat offenders. They will also teach those who wish to learn the ways of Ehlonna, and live in harmony with the forest, just as the animals do. They travel to spread their teachings or to protect forests from danger. It is said that a special order of clerics travel the Flanaess on missions, which Ehlonna herself directs.
Pholtus
(Of the Blinding Light) -
O
Intermediate God of Arcadia, LG (LN)
Symbol: Full Moon (Luna) partially eclipsed by a smaller crescent moon
Divine Rank: 15, Medium Outsider
Classes: Cleric20/Paladin20
Portfolio: Light, Resolution, Law, Order, Inflexibility, Sun, Moons
Domains: Good, Knowledge, Law, Sun
Worshipers:
Cleric Align.: LG, LN, LE
Weapon:
Src Material: Dragon #68
Description: Pholtus is a stern Oeridian God of unbending law, depicted as a tall slender man in a white robe, with fair skin and hair, and eyes that shine with the fires of devotion. He carries the Staff of the Silvery Moon, an ivory object shod in silver and topped by an electrum sun disk. He believes that he is the authority on law and natural order, which makes him unpopular amongst the Gods. He particularly despises the Oeridian wind gods and is opposed by St. Cuthbert.
Philosophy: The One True Way is a strict path, but guarantees rightness. Show no tolerance for those who do not give all for the cause of Law. Fanaticism in the name of the Blinding Light is praiseworthy, and Law's champions shall be rewarded in the era when chaos has been vanquished.
Clergy: This church
does not have much tolerance for other religions, especially chaotic ones. The
church has three ascending orders; Glimmering (preferring white garments),
Gleaming (preferring white and silver), and Shining (preferring white, silver,
and gold) Clerics of the Blinding Light are expected to bring the word to
unbelievers, and brook no argument against this practice. This quest means they
must travel far from their churches, usually in groups should unbelievers and
heretics turn hostile. They smite chaos where they find it, and Evil once the
chaos is rooted out. These clerics get along well with conservative paladins.
When not preaching they act as judges, lawyers, and arbiters. The Theocracy of
Pale is a unique country that is run by Clerics in service to Pholtus. No other
church is allowed within its borders.
Olidammara (The
Laughing Rogue)-h-
(oh-lih-dam-Mah-rah) - Originally imprisoned under Castle Greyhawk
Intermediate God of Ysgard, CN
Symbol: Laughing Mask
Divine Rank: 15, Medium Outsider
Classes: Rogue20/Bard10/Cleric10
Portfolio: Music, Revels, Rogues, Wine
Domains: Chaos, Luck, Trickery
Worshipers: Rogues, Bards, Actors, Vintners
Cleric Align.: CE, CN, CG
Weapon: Rapier
Src Material: Dragon #70
Description: The deity of rogues, Olidammara, most often appears as a brown haired man of rakish appearance, olive skin, and merry eyes, but he often goes incognito. He delights in wine, women, and song. He is a vagabond, a prankster, and a master of disguise. His temples are few, but many people are willing to raise a glass in his honor.
Philosophy: Treat music as the art it is. Strive to be as skilled at it as your patron. Life is meant to be happy and entertaining and the best jokes need a target to hang them on; when it is your turn, accept the laugh and appreciate the trick. Wine is one of the joys of life, and the only thing better than making wine is drinking it. Avoid misery, temperance, and solemnity, for they are the greatest poisons to the soul.
Clergy: Olidammara has many followers, but few easily found churches. Clerics of Olidammara study music, make with jokes, and occasionally perform acts of mayhem. Those who live in cities tend to work as entertainers or vintners, while those who prefer rural settings act, are story tellers, messengers, or minstrels. Many of them live a life on the run from powerful people they greatly offended early in their careers. Others just enjoy traveling in search of new music, exotic wines and celebrations.
Ralishaz (The Unlooked For) (RAL-ih-shaz) - Originally imprisoned under Castle Greyhawk
Intermediate God of Ysgard, CN
Symbol: Three Sticks of Bones (Bone dice)
Divine Rank: 12, Medium Outsider
Cl
Portfolio: Chance, Ill Luck, Misfortune
Domains: Chaos, Destruction, Luck
Worshipers: Gamblers, Rogues, Bards
Cleric Align.: CN, CE, CG, N, NE, NG
Weapons: Quarterstaff, Wooden Weapons
Src Material: Dragon #71
Philosophy: Order does not exist, on randomness and chance, and the odds are stacked against you. While you may have a good run against the odds, eventually the universe will balance itself out against you. Randomness and insanity go hand in hand, and sometimes those who are the most insane are the ones closest to the true nature of the universe. Kindness and prosperity are illusions, and misfortune comes to all sooner or later.
Clergy: Clerics of Ralishaz are a curious combination of fatalism and recklessness, stoicism and wild endeavor, depending on how they feel about their place in the world at that moment. They live charmed lives, although when misfortune hits them it hits them hard. The preside over places of gambling, although most patrons are unsure if their presence wards off bad luck, or draws it. They travel when their divinations indicate they should, or at the roll of a die. They are often mean-minded or cruel., not seeing the point of friendliness to someone who will eventually be cursed by bad luck.
Saint Cuthbert (of the Cudgel)
degh
Intermediate God of Arcadia, LG (LN)
Symbol: Red Studded Starburst on a Platinum Disk
Divine Rank: 15, Medium Outsider (Lawful)
Classes: Fighter20/Cleric20
Portfolio: Commonsense, honesty, zeal
Domains: Destruction, Law, Protection, Strength
Worshipers: Fighters, Monks, Judges, Constables
Cleric Align.: LG, LN
Weapon: Mace
Src Material: Dragon #67/LGG/DDG
Philosophy: The words
Clergy: The St. Cuthbert clergy consists of three divisions that have different purposes: The Chapeaux, which seek to convert the people to the faith, the Stars, which exist to retain doctrinal purity among the faith, and the Billet, which minister to and protect the faithful. Clergy of the Cudgel are stern folk who speak their minds plainly. They do not suffer fools and discipline those who backslide in faith. They train in the arts of war and keep themselves physically fit. The Chapeaux wear the traditional crumpled hats, the Stars wear a starburst insignia of cooper, gold or platinum, and the Billets wear an oaken or bronze billet symbol.
Tharizdun (The
Dark God)
Us
Intermediate God of an unknown plane, NE
Symbol: Black Disk, Dark Spiral, or Black Pyramid
Divine Rank: 15, Medium Outsider
Classes: Wizard20/Necromancer20/Cleric10
Portfolio: Eternal Darkness, Decay
Domains: Destruction, Evil, Knowledge
Cleric Align.: LE, NE, CE
Weapon: Spiral of Decay (no equivalent weapon)
Src Material: Forgotten Temple of Tharizdun (WG4), LGG
Description: Tharizdun is an old and evil god uncertain origin, imprisoned by the concerted effort of all the gods. He has not been heard from in over 1000 years. If freed, it is said the gods would again combine their efforts to imprison him. Tharizdun wishes no less than to unravel the fabric of the universe. Sites keyed to him still exist, and his relics still hold power. Although no true depictions of him remain, he is thought to be an utterly black entity with no solid form, leaving cold, decay, and insanity in his wake. The Scarlet Brotherhood is said to worship him now.
Philosophy: Light must be snuffed, perfection decayed, order dissolved, and minds fragmented. All sorts of evil are described in the few remaining texts; foul rituals of sacrifice, destruction, and horrors from beyond the world unleashed on the innocent. The current teachings of the faith revolve around the number three and the discovery of items relating to his power (keys to contacting him), and the means to free him from his confinement.
Clergy: Many of his clerics are mad. The rest are deluded enough to think that his release will grant them privilege when he remakes the world. They are very secretive and learn only to trust other members of the cult. They conduct bizarre rituals and explore ancient sites for keys to his chains. Because of their gods imprisonment, his clerics must be in contact with an object or site imbued with some of Tharizdun's power to prepare and cast spells.
Trithereon (The
Summoner)
degh - (tri-THEH-ree-on) - Originally imprisoned under Castle Greyhawk
Intermediate God of the Beastlands, CG
Symbol:
Divine Rank: 12, Medium Outsider
Classes: Cleric20/Ranger10/Rogue10
Portfolio: Individuality, Retribution, Liberty, Self-de
Domains: Chaos, Good, Protection, Strength
Worshipers: Fighters, Rangers, Rogues, Scouts, Spies
Cleric Align.: CG, NG
Weapons: Shortspear, Longsword (m), Greatclub (m)
Src Material: Dragon #68, LGG
Description: He is shown as a tall well-built young man with red-gold hair, clad in a chainmail shirt and blue and violet clothes. His symbol, the Rune of Pursuit, represents his relentlessness in tracking down oppressors and tyrants. He is famous for three great magical weapons; the shortspear named Krelestro, the Harbinger of Doom; the long sword Freedom's Tongue; and the scepter called the Baton of Retribution and his three summoned animals; Neomund the Hound, Harrus the Falcon, and Carolk the Seas Lizard. He fights evil and oppressive law, so he sometimes opposes other good aligned deities such as Heironeous and Pholtus.
Philosophy: All deserve life and the ability to choose their own place in this world, and those that would put others in shackles and control them with oppressive laws must be toppled. Train the common folks to defend themselves and their property should another wish to take their freedom. If you are wronged you have the right to exact vengeance yourself, especially if none will help you. Because the faith praises individuality over standard doctrine, each church may have a different focus, but is allied with all others.
Clergy: Trithereon's clerics are rugged individualists, never afraid to question authority. Those in cities instruct commoners on self-defense and recruit like minded rogues and rangers for the cause of individual liberty. Those in rural areas act as scouts or spies against despotic lords or murderous nonhuman. Both sorts keep close tabs on Lawful religions less they become too powerful. The Summoner's clerics travel far and wide in search of those in need of their help.
Ulaa (The Stonewife) Udg
Intermediate Goddess of Mount Celestia, LG
Symbol: Red Ruby Heart in a Mountain
Divine Rank: 11, Medium Outsider
Classes: Cleric20\Ranger10\Fighter10
Portfolio: Hills, Mountains, Gemstones
Worshipers: Dwarves, Gnomes, Miners, Quarrymen, Rangers
Cleric Align.: LG, NG, LN
Weapon: Warhammer (m)
Src Material: LGG
Description: Ulaa is the wife of Oeridian God Bleredd, but is herself of unknown origin. Built like a dwarven woman, but with the facial features of a gnome. She is worshiped by both of those races and humans. Her enchanted warhammer Skull Ringer, was forged on the same anvil as her husbands weapon. Earth elementals serve her, she can pass through stone, commune with the Oerth Mother (Beory). She places rubies in the Oerth as gifts to those who do her husband's work.
Clergy: Ulaa's clerics live in or on mountains, protecting them from those who would enter for the sake of greed or evil. They protect their community, root out dens of evil nonhumans, and teach miners and quarrymen how to spot the best places to work. They act as guides for those passing through their lands, travel to see other stony examples of the Oerth's beauty, and abhor slavery.
Bleredd (The Iron Mule)
dg
Lesser Power of the Outlands, N
Symbol: Iron Mule
Divine Rank: 10, Medium Outsider
Classes: Fighter20/Monk10/Cleric10
Portfolio: Metal, Mines, Smiths
Domains: Earth, Fire, Strength
Worshipers: Dwarves, Metalworkers, Armorers , Weaponsmiths, Miners
Cleric Align.: LG, NG, LN
Src Material:
Philosophy: The earth's gifts are there for the taking, creating a perfect suit of armor or flawless weapon is a goal to which all war-crafters should aspire. Mining and smithy-work is not for the weak, so those who worship Bleredd should be strong in mind and body, for a weak will forges a weak weapon. Anyone with the talent for this craft should be taught it, and those who keep secret more efficient of effective ways of finding or working metal will be punished.
Clergy: Bleredd's cleric's explore caverns for good ore, hammer out iron for the pleasure of creating, and search out sources of meteoric iron, mithral, and adamantine. They also travel to find new students, teach the smith-crafts, and develop better ways of doing their work.
Joramy (The Shrew)
Lesser Goddess of Elysium, N (NG)
Symbol: Volcano
Divine Rank: 8, Medium Outsider
Classes: Fighter20/Rogue10/????10
Portfolio: Fire, Volcanoes, Wrath
Domains: Destruction, Fire, War
Worshipers: Politicians, Revolutionaries, Fighters
Cleric Align.: N, LG, NG, CG
Weapon: Quarterstaff
Src Material:
Description: Joramy is a hot-tempered but generally good-natured goddess. Shown as a nondescript woman with fiery hair and one fist raised, Joramy argues for the sake of arguing, and uses emotional arguments when the ration ones fail. She is on good terms with non-evil goods who enjoy their aggressive side, but disdains emotionally distant beings such as Delleb, Rao, and her estranged lover Zodal.
Philosophy: The dance of the flame and the twisting patterns of molten rock are the most beautiful sights in the world, representing fire's argument with the Oerth. Let your passions burn as hot as these things, and never back down, when you have the opportunity to convert someone to your perspective. Ideals and opinions are what forms and shapes a person, and not defending with all your effort what you hold in your heart to be the truth is a betrayal to yourself and your ideals. Any rival opinion is a challenge; answer that challenge with the same fervor that you would a physical threat.
Clergy: Clerics
of Joramy make good political leaders and revolutionaries. They are willing to
defend their ideals to the death and have a gift of aspiring others to do the
same. Many work as diplomats for small, but aggressive nations, where the
tendency, to escalate talks into heated arguments makes their parent nation
appear stronger than it is. They go adventuring to find new people to argue with
and new causes to champion.
Lirr (Lady Poet)
Lesser Goddess of the Beastlands, CG
Symbol: Illustrated Book
Divine Rank: 9, Medium Outsider
Classes: Cleric20/Sorcerer10/Bard10
Portfolio: Prose, Poetry, Literature, Art
Worshipers: Wizards, Sorcerers, Bards, Artists, Writers, Poets
Cleric Align.: CG, NG
Src Material: LGG
Description: Lirr is shown as a fresh-faced Oeridian woman with long black hair and deep blue eyes. Her symbol is an illustrated book, and she carries a tome that can show any poetry, prose, spell, or artwork ever created. She works favorably with any being that respects knowledge, learning and the arts, but opposes those who would destroy art or hide it. Many Oeridian wizards and sorcerers worship Lirr, particularly those who dislike Delleb's conservative and reclusive matter.
Philosophy: The written word be it in rhyme, prose, myth, or logbook is the linchpin of civilization. Preserve written words so that the knowledge of the past may be given to the future, and put oral records in more permanent form. Art should be revered, for it conveys messages and feelings that would take hundreds of pages to explain. Every poem, book, or painting lost is a piece of history forgotten.
Clergy: Lirr's clerics roam the land searching for lore, news, poetry, historical tales, magic, and works of art. They enter forbidden lands or lands run by tyrants (like Iuz), in search for lost art and knowledge, hoping to retrieve it and keep it from being destroyed out of malice or ignorance. Many clerics have skills of bards. telling tales and painting pictures rather than singing; easily they would find work as tutors, scribes, and artists. Novice clerics spend months making copies of their temple's archives of books, scroll, and works of art, which are distributed so that others may appreciate them.
Luna
(Nature) and Celene (Magic)
(Lesser Goddesses of , N)
Symbol: Two moons, one smaller
Divine Rank: 7, Medium Outsiders
Classes:
Portfolio: Lycanthropy
Domains:
Worshipers:
Cleric Align.:
Weapon:
Src Material:
Description:
Philosophy:
Clergy:
Myhriss (the Thrice Kissed)
Lesser Goddess of Elysium, NG
Symbol: Lovebird
Divine Rank:
Classes:
Portfolio: Love, Romance, Beauty
Domains: Good, Healing, Protection
Worshipers:
Cleric Align.: LG, NG, CG
Weapon: Shortbow (m), Whip (e)
Src Material:
Mayaheine (The Shield Maiden)
degh
Demi-Goddess
of Prime Material Plane, LG
Symbol: Wooden Shield
Divine Rank 2, Medium Outsider
Classes: Paladin20/Fighter10/Cleric10
Portfolio: Protection, Justice, Valor
Domains: Good, Law, Protection
Worshipers:
Cleric Align.: LG, NG
Weapons: Bast
Src Material:
Description:
Philosophy:
Clergy:
Vecna (The Maimed Lord)
Fh
Lesser God of Prime Material Plane, NE
Symbol: Left Hand Clutching an Eye
Divine Rank: 10, Medium Undead
Classes: Wizard20/Cleric20
Portfolio:
Domains: Evil, Knowledge, Magic
Worshipers: Wizards, Sorcerers, Conspirators
Cleric Align.:
Weapon: Dagger, Quarterstaff
Src Material: Vecna Lives, LGG, DDG
Description:
Philosophy:
Clergy:
Wastri (The Hopping Prophet)
H
Demi-God
of The Prime Material Plane, LN (LE
Symbol: Frog or Toad
Divine Rank: 4, Medium Outsider
Classes:
Portfolio: Amphibians, bigotry
Domains: Animal, Law War
Worshipers:
Cleric Align.: LN, LE
Weapon: Glaive (m), Guisarme (m)
Src Material: Dragon #71, LGG
Description:
Philosophy:
Clergy:
Zagyg (The Mad Archmage)
Demi-God
of the Prime Material Plane, CN
Symbol: Upside down book or Rune of Madness
Divine Rank: 5, Medium Outsider
Classes: Wizard 20/Illusionist10/Fighter
Portfolio: Humor, eccentricity, arcane and occult lore
Domains: Chaos: Knowledge, Magic
Worshipers:
Cleric Align.:
Weapon:
Src Material: Dragon #70/ FTA
Zagyg the Mad Arch-Mage, is the sole known servant of Boccob. He is Mad
Beory
C
(Greater Power of the Outlands, N)
Portfolio: Oerth mother, nature, rain
Spheres: animal, charm, ele.air, ele.earth, ele.fire, ele.water, guardian,
healing, plant,
protection, summoning, sun, weather
( lose divination)
Wor. Align.: Any
Gender: Female
Symbol: Green Globe
Src Material: __
Nerull
Cm
(Greater Power of the Grey Waste, NE)
Portfolio: Death, darkness, murder, covert activity
Spheres: astral, charm, combat, divination, guardian, healing(reversed)*,
necromancy(reversed)*, sun(reversed)*
Wor. Align.: LE, NE, CE
Gender: Male
Symbol: Skull and scythe
Src Material: Dragon #71
Pelor
C
(Greater Power of Elysium, NG)
Portfolio: Sun, light, strength, healing
Spheres: charm, creation, ele.earth, guardian, healing, necromancy, protection,
summoning, sun,wards*(changed ele.air to ele.fire)
Wor. Align.: LG, NG, CG
Gender: Male
Symbol: Golden Sun on a field of blue
Src Material: __
Rao
C
(Greater Power of Mount Celestia, LG)
Portfolio: Peace, reason, serenity
Spheres: astral, charm, divination, guardian, healing, law, necromancy, numbers,
protection, thought, wards*
Wor. Align.: LG, NG, LN
Gender: Male
Symbol: White heart on a field of blue
Src Material: Dragon #71?
Obad-Hai (The Shalm)
Cdegh - Originally imprisoned under Castle Greyhawk
(Intermediate Power of the the Grey Waste, N)
Portfolio: Nature, woodlands, freedom, hunting, wild beasts
Spheres: animal, charm, ele.air, ele.earth, ele.fire, ele.water, healing,
necromancy, plant,
summoning, sun, weather(lose divination)
Wor. Align.: LN, NG, NE, CN
Gender: Male
Symbol: Oak leaf with Acorn
Src Material: Dragon #69
Obad-Hai Stats: S: 18 I: 17 W: 20
D: 18 C: 21
CH: 19(24 as regards forest creatures)
Move: 21”
Size: M
AC: -2
HP:140 (See Below)
No. of Attacks: 2
Damage/Attack: 3-12 +5 (+3, +2 strength bonus)
Special Attacks: Shalmstaff
Special Defenses: Needs +3 weapon to hit
Magic Resistance: 100%
Psionic Ability: I, all attack and defensive modes
9th
Level Priest, 15th Level Druid
Obad-Hai, The Shalm, appears generally as a lean, weathered man, of
indeterminate, but considerable age. He is usually clad in brown or russet,
carrying a hornwood staff.
Allitur
c
(Lesser Power of Arcadia, LG(LN))
Portfolio: Ethics, propriety
Spheres: charm*, divination, guardian, healing*, law, protection, wards
Wor. Align.: LG, LN
Gender: Male
Symbol: Silver star or Rune of Truth
Src Material: __
Berei
cdegh
(Lesser Power of Elysium, NG)
Portfolio: Home, family agriculture
Spheres: animal*, creation,divination*,gaurdian, healing, necromantic*, plant,
protection,
wards
Wor. Align.: LG, NG, CG
Gender: Female
Symbol: Silver horseshoe
Src Material: __
Vatun
s
(Lesser power of __,CN)
Portfolio: War, conquest
Spheres: animal*, charm*, combat, creation*, divination, healing, law,
protection,
summoning, war
Wor. Align.: Any
Gender: Male
Symbol: Five Swords
Src Material: Howl from the North trilogy
Zodal
C
(Lesser Power of __,NG)
Portfolio: Mercy, hope, benevolence
Spheres: animal*, creation, divination, guardian, healing, law, necromantic,
protection,
sun*, wards
Wor. Align.: LG or NG
Gender: Male
Symbol: Open hand
Src Material: ??
Iuz (The Old)
Ch - Originally imprisoned under Castle Greyhawk
(Demi
power of the Prime Material Plane, CE)
Portfolio: Deceit, pain, oppression, wickedness
Spheres: chaos, charm, combat, divination*, healing (reversed), necromancy
(reversed),
summoning , sun (reversed)
Wor. Align.: CE, NE, CN, LE
Gender: Male
Symbol: Grinning Human Skull
Src Material: Dragon #67, Iuz the Evil, etc.
(Intermediate Power of the Astral Plane, N(NG))
Portfolio: Stars, space, wanderers
Spheres: astral, creation, guardian, healing, necromancy, sun, thought,
travellers, weather*
Wor. Align.: Any
Gender: Male
Symbol: Black circle with seven stars
Src Material: Dragon #68
Cyndor (Keeper of Infinity)
(Lesser God of Mechanus, LN)
Divine Rank: 10, Medium Outsider
Portfolio: Time, infinity, continuity
Domains: Law, Protection, Travel
Weapons:
Sling
Cleric Align.: LG, LN, LE
Gender: Male
Symbol: Rounded hourglass of black and white set on its side
Source Material: LGG
Cyndor has three important duties he performs. First, is to meditate on how manipulating space-time may alter the universe. Second, he records every action of every creature on Oerth in his Perpetual Libram. His third and probably most important duty is to protect the time stream from powerful beings that may attempt to alter it for their advantage.
Erythnul
CH- Originally imprisoned under Castle Greyhawk
(Intermediate Power of Pandemonium, CE(CN))
Portfolio: Hate, envy, malice, panic
Spheres: chaos, combat, creation, healing( reversed), necromancy (reversed),
protection,
summoning, sun (reversed)*, war*(added chaos)
Wor. Align.: CE, CN, NE
Gender: Male
Symbol: Black shield with a blood drop symbol
Src Material: Dragon #71
(Intermediate Power of Oerth, N(NG))
Portfolio: Hate, envy, malice, panic
Spheres: combat, creation, ele.air, ele.earth, healing, protection, summoning,
travellers,
weather
Wor. Align.: N, NG, LN, CN, LG, CG
Gender: Male
Symbol: Setting sun on horizon
Src Material: Dragon #68
Heironeous (The Invincible)
Ce - Originally imprisoned under Castle Greyhawk
(Intermediate Power of Seven Heavens, LG)
Portfolio: Chivalry, justice, honor,
valor, daring
Spheres: combat, guardian, healing, necromancy, protection, summoning, sun, war,
wards*
Wor. Align.: LG, LN, NG
Gender: Male
Symbol: Silver lightning bolt
Src Material: Dragon #67
Heironeuous Stats: S: 20 I: 18
W: 19 D: 20
C: 20 CH: 19
Move: 21”
AC: -9 (includes +5 armor)
Damage/Attack: 1-8+4 (magical weapon bonus) +8 (strength bonus)
Size: M (6 ½’)
Special Attacks: Yes
Special Defenses: Yes
Magical Resistance: 80%
17th Level Paladin, 12th Level Ranger
Psionic Ability: II, all attack and defense modes
The champion of rightful combat and chivalrous deeds. Likewise, he is the deity
of
Worshipers of Heironeous are found everywhere, but are particularly likely to be
found
Hextor
CH - Originally imprisoned under Castle Greyhawk
(Intermediate Power of Archeron, LE)
Portfolio: War, discord, massacres, fitness
Spheres: combat, ele.fire, healing( reversed), law, necromancy (reversed),
summoning,
Wor. Align.: LN, LE, NE
Gender: Male
Symbol: Six red arrows fanned to point outwards
Src Material: Dragon #67
Hextor’s Stats: S: 18\00 I: 18
W: 16 D: 19
C: 20 CH: 18(-2)
AC: -8 (includes +3 armor)
Move: 24”
HP: 200
No. of Attacks: 2, 4, or 6 (see below) +6 Strength Bonus\
Size: M (6 ½’ tall)
Special Attacks:
Special Defenses: +3 or better weapons to hit
Magical Resistance: 90%
16th Level Fighter, 12th Level Assassin
Psionic Ability: II all attack and defense modes
Hextor, Champion of Evil, Herald of Hell, Scourge of Battle, is the deity of
many soldiers and fighters who deem LE most fit to rule. Of course, other
besides those
In battle, Hextor draws two great bows(24” range) which fire iron-barbed shafts
Two bucklers, 7-10(d4+6) each
One +2 fork, 9-16(d8+8)
One +3 scimitar, 10-17(d8+9)
One +2 flail, 10-15(d6+9)
One +3 morning star, 11-17(2d4+9)
He wears armors consisting of iron scales with strips of metal at shoulder and
cuff.
Places of worship are usually grim, dark, and moody, with shrines built on some
field
Procan
C
(Intermediate Power of Limbo, CN)
Portfolio: Ocean, seas, sailing, salt
Spheres: animal, chaos, charm, combat, divination, ele.air, ele.water, healing,
plant,
protection, summoning, weather
Wor. Align.: CN, N, CG, CE, NG, NE
Gender: Male
Symbol: Wave of water
Src Material: __
Zilchus
C
(Intermediate Power of Mechanus, LN)
Portfolio: Power, prestige, influence, money, business
Spheres: charm, divination, guardian, healing, law, necromancy, numbers,
protection,
summoning, travellers, wards(add numbers and minorwards)
Wor. Align.: LN, LG, N, NG
Gender: Male
Symbol: Bag of coins
Src Material: __
Atroa
c
(Lesser Power of Elysium, NG)
Portfolio: Spring, east wind, renewals
Spheres: animal, creation, combat*, divination*,ele.air, healing,
plant,protection*, sun,
weather
Wor. Align.: LG, NG, CG
Gender: Female
Symbol: A plant breaking from the ground
Src Material: __
Delleb
c
(Lesser Power of Mt. Celestia, LG)
Portfolio: Reason, intellect
Spheres: astral, charm, divination, guardian, law, numbers, protection*, thought
Wor. Align.: LG
Gender: Male
Symbol: Owl over the Flame of Reason
Src Material: __
Iggwilv
(Witch of Perrenland)
c
(Lesser Power of __,CE)
Portfolio:
Wor. ALign.: CE (Witches)
Gender: Female
Symbol: ??
Src. Material:
Kurrel
h
(Lesser Power of Limbo, CN)
Portfolio: Jealousy, revenge, thievery
Spheres: chaos, charm, combat, divination*, guardian*, healing*, protection,
summoning,
wards
Wor. Align.: CG, CN, CE
Gender: Male
Symbol: Crossed knives on black, green eyes above
Src Material: __
Raxivort
h
(Lesser Power of the Pandemonium, CE)
Portfolio: Rats, wererats, xvarts
Spheres: animals (bats, rats), chaos, combat, divination*, healing*, protection,
sun (reversed)
Wor. Align.: CE
Gender: Male
Symbol: Four or five fingered hand glowing blue flames
Src Material: Dragon #64
Raxivort’s Stats: S: 18/00
I: 18 W: 18
D: 20 C: 18 CH: -4
Move: 12”(14” as mobat)
HP: 246
No. of Attacks: 4
Damage/Attack: by weapon type (+6 Strength bonus)
Size: S (4’)
Special Attacks: Yes
Special Defenses: Yes
Magical Resistance: 40%
8th
Level Cleric, 12th Level Fighter, 6th Level MU, 10th
Level Thief (Assassin)
Raxivort is believed to have actually once been a normal xvart who was granted
with
Rax is Lord of Xvart kin, Pack master of Rats, Night Flutterer. He can take the
form
Sotillon
c
(Lesser Power of Ysgard, CG(CN))
Portfolio: Summer, ease, comfort
Spheres: charm, chaos, creation, divination*, ele.air, healing, sun, travellers*,
weather
Wor. Align.: CG, CN
Gender: Female
Symbol: Sunflower
Src Material: __
Telchur
c
(Lesser Power of Limbo, CN)
Portfolio: Winter, cold, north wind
Spheres: chaos, combat, ele.air, ele.water, protection, summoning*, weather
Wor. Align.: CG, CN, CE
Gender: Male
Symbol: Icicle
Src Material: __
(Lesser Power of the Outlands, N(NG))
Portfolio: Sky, weather
Spheres: animal, divination, ele.air, healing, protection*, summoning, sun,
weather
Wor. Align.: N, NG
Gender: Male
Symbol: Could on a blue sky
Src Material: __
Wenta
c
(Lesser Power of __, CG)
Portfolio: Autumn, Harvest, West Winds
Spheres: animal, chaos, combat*, divination*, ele.air, healing, plant,
protection*, sun*,
weather
Wor. Align:
Gender: Female
Symbol: Sheaf of Wheat over a setting sun
Src Material: ??
Merrika
F
(Demi
power of __, CG)
Portfolio: Farming, Agriculture, Home
Spheres: animal*, charm*, creation, divination, ele.earth, guardian, healing*,
plant,
protection, sun, weater
Wor. Align.: Any
Gender: Female
Symbol: Wooden Plow
Src Material: N1??
(Demipower
of __, LN)
Portfolio: Law of Pontylver
Spheres: charm, divination, guardian, law, numbers, protection, thought, war*
Wor. Align.: LG, LN, N, NG, CG?
Gender: Female
Symbol: Gray stone
Src Material: ??
Rudd
C
(Demi
power of the Ysgard, CN (CG))
Portfolio: Chance, good luck, skill
Spheres: charm, divination, travelers, protection, summoning, time
Wor. Align.: CN, CG, N
Gender: Female
Symbol: Dot of blue on a silver burst
Src Material: __
Kord
C
(Intermediate Power of Arborea, CG)
Portfolio: Athletics, sport, brawling
Spheres: chaos, combat, creation, healing, summoning, war, weather*
Wor. Align.: CG, CN, NG, N
Gender: Male
Symbol: Symbol of Chaos on a field of red
Src Material: Dragon # 87
(Intermediate Power of Mechanus, LN)
Portfolio: Time, tedium
Spheres: astral, divination, ele.air, guardian, law, numbers, thought, time
Wor. Align.: LN
Gender: Male
Symbol: Cresent moon crossing a full moon, surrounded by 14 stars
Src Material: __
(Intermediate Power of Arborea, LN(LE))
Portfolio: Magic, Death
Spheres: astral, charm, divination, ele.air, ele.earth, ele.fire, ele.water,
guardian, healing, l
law, necromancy, protection, summoning, sun, thought, time, wards*
Wor. Align.: LE, LN, NE, N
Gender: Female
Symbol: Skull lit from behind
Src Material: Dragon # 88
Beltar
H
(Lesser Power of Pandemonium, CE(CN))
Portfolio: Malice, caves, pits
Spheres: chaos, charm, combat, divination*, gaurdian, healing(reversed),
necromantic,
summoning*, sun(reversed)
Wor. Align.: CE, CN
Gender: Female
Symbol: Great Fangs about to bite
Src Material: Dragon # 89
Bralm
cdgh
(Lesser Power of Mechanus, N(LN))
Portfolio: Insects, industriousness
Spheres: animal, charm*, combat*, creation, healing*, law, numbers, protection,
summoning*, thought
Wor. Align.: N, LN, NE, NG
Gender: Female
Symbol: Giant wasp in front of a swarm of insects
Src Material: Dragon #92
Fortubo
Dg
(Lesser Power of Arcadia, LG (LN))
Portfolio: Stone, metal, mountains
Spheres: combat*, divination, ele.earth, guardian, healing*, law, protection*,
time, wards
Wor. Align.: LG, LN
Gender: Male
Symbol: Hammer with a glowing head
Src Material: Dragon #88
Jascar
dg
(Lesser Power of __, LG)
Portfolio: Hills, Mountains, Slopes
Spheres: combat*, creation*, divination, ele.earth, gaurdian, law, numbers*,
protection,
time
Wor. Align.:
Gender: Male
Symbol: A snow-capped mountain peak
Src Material: Dragon #92
(Lesser Power of Limbo, CN)
Portfolio: Beasts, strength, beserkers, Druids
Spheres: animal, chaos, combat, divination*, guardian, healing, protection,
summoning, travellers*
Wor. Align.: CG, CN, CE
Gender: Male
Symbol: Head of Bear, Alligator, or Giant Snake
Src Material: Dragon #89
Lydia
c
(Lesser Power of Elysium, NG)
Portfolio: Music, knowledge, daylight
Spheres: charm, divination, healing, necromantic*, numbers, protection*, sun,
thought
Wor. Align.: LG, NG, CG
Gender: Female
Symbol: Spray of vivid colors
Src Material: Dragon #92
(Lesser Power of Limbo, CN)
Portfolio: Luck, gambling, risks
Spheres: chaos, charm, combat*, divination*, healing, plant*, protection*,
thought*,
summoning*
Wor. Align.: CG, CN, CE
Gender: Male
Symbol: A pair of 8-sided dice
Src Material: The Secret of Bone Hill
(Lesser Power of Mechanus, LN)
Portfolio: Water voyages
Spheres: divination, ele.air, ele.water, guardian, healing*, law, protection,
summoning*,
travellers, weather
Wor. Align.: LG, LN, LE
Gender: Female
Symbol: Sperm whale or three baracudas
Src Material: Dragon #90
Phaulkon
e
(Lesser Power of Ysgard, CG)
Portfolio: Air, winds, clouds
Spheres: animal, chaos*, combat, ele.air, healing, protection, summoning*,
weather
Wor. Align.: CG, CN
Gender: Male
Symbol: Outline of a man with large eagle wings
Src Material: Dragon #87
Phyton
e
(Lesser Power of the Beastlands, CG)
Portfolio: Beauty, nature
Spheres: animal, chaos*, charm, elemental(all)*, helaing, plant, protection,
sun, weather
Wor. Align.: CG, NG
Gender: Male
Symbol: Scimitar crossing an oak tree
Src Material: Dragon #87?
Pyremius
h
(Lesser Power of the Gray Waste, NE)
Portfolio: Fire, poison, murder
Spheres: combat, divination*, ele.fire, guardian*, healing(reversed)*,
necromantic(reversed), protection
Wor. Align.: LE, NE, CE
Gender: Male
Symbol: Face of a yagnodaemon
Src Material: Dragon #89
(Lesser Power of the Gray Waste, NE)
Portfolio: Lies, deceit, treachery
Spheres: charm, divination, law, necromantic*, protection, sun(reversed)*,
thought
Wor. Align.: LE, NE, CE
Gender: Female
Symbol: A forked tongue
Src Material: Dragon #88
Xerbo
c
(Lesser Power of the Outlands, N)
Portfolio: Seas, sailing, money, business
Spheres: animal, combat*, ele.air, ele.water, protection, summoning, plant*,
weather
Wor. Align.: Any
Gender: Male
Symbol: A dragon turtle
Src Material: Dragon #90
Dalt
c
(Lesser Power of __, CG)
Portfolio: Portals and Enclosures
Spheres: astral, creation*, divination*, ele.earth, guardian, necromantic,
protection, sun*,
wards
Wor. Align.: ??
Gender: Male
Symbol: Silver Key
Src Material: WG5 Mordekeinen’s Fantastic Adventure.
Green Man c
(Actually Celtic or Irish in origin)
(Lesser Power of __, CN)
Portfolio: Growth, abundance, alcohols
Spheres: ??
Wor. Align: Any Nuetral
Gender: Male
Symbol: The Hop - Nature
Src Material: U1
Landron
c
(Lesser Power of __, LN)
Portfolio: Order, Wind, Seasons
Spheres: creation, divination, ele(all)*, healing*, law, numbers, plant, sun,
time, weather
Wor. Align.: Lawful
Gender: Male
Symbol: White cross on a circular black field
Src Material: Quag Keep
Om
c
(Lesser Power of __, LN)
Portfolio: Patterns, Totality of action
Spheres: charm*, combat, divination, law, numbers, protection, thought*,
time,war*
Wor. ALign.: ??
Gender: Male
Symbol: An arrow pointing down
Src Material: Quag Keep
Stalker
H
(Lesser Power of __, CE)
Portfolio: Hate, cold, death; bugbears, kobolds, urds
Spheres:
Wor. Align.: CE
Gender: Male
Symbol: Creeping Shadow
Src Material: ??
Wolf Mother
b-f (Rose Estes Novel)
(Lesser Power of __, CN(N))
Portfolio: Wegwiur Culture, Wolves
Spheres: ??
Wor. Align.: ??
Gender: Female
Symbol: Wolf Silhouette
(Demi-Power
of __, NE)
Portfolio: Evil, Slavers, Mountains
Spheres: ??
Wor. Align.: Evil
Gender: Male
Symbol: Dragon
Src Material: A4 of Slavers Series
Suloise Snake Goddess (Unnamed)
(Lesser God of __, CE)
Portfoilo: Snakes, Serpants
Spheres: ??
Wor. ALign: Evil
Gender: Female
Symbol: Golden Idol likeness
Src Material: FTA: Campagin Source Book; p.37
Around the Northern most reaches of the Bright Desert lies a ribbon-like valley,
which
(These Gods are found in module C1-Hidden Shrine of Tamoachan and referenced
from Deities and Demigods-1st ed.)
Apocatequil L Moons and Lightning N Moon w/ Lightning Bolt (C1)
Camazotz I The Vampire Bat of the Underworld NE Giant Fanged
Bat”shadow loving” Chalchiuhtlicue* I Running Water and Love CG Jade Fish
Chitza-Atlan D Guardian of the Dead & Underworld NE Skull surrounded
by feathers Huhueteotl G Fire CE Alligator Headed Fire God (C1)
Huitzilopochtli I War N Eagle
Hunapu & Xbalanque H Heroes LG Axes
Hurakan L Floods N Wave (C1)
Itzamna I Medicine ng Red Hand
Kukulkan/Coatlcue G Air, Law, Life and Prosperity LG Feathered
Serpent (Quetzalcoatl)
Mictlantecuhtli G Death LE Dot Totem (Itzcunintli)
(C1)
Tezcatlipoca G Sun CE Jaguar (C1)
Tlaloc I Rain LE Deer Totem (Mazatl)
Tlazoteotl* L Oerth Mother & Vice LG/CE Brown globe (C1)/ (D&D)
Xilonen* L Corn, Birth NG Head of corn (C1)
Xochipilli L Gambling and Chance”Lord of Flowers” N Monkey totem (Ozomahtli)
QUASI POWERS (LEGENDARY POWERS) (DMG1 Artifacts etc.)
Note: Quasi powers possess enough immortal essence to affect Greyhawk through
artifacts and they are able to grant spells up to 4th level.
Here I list some suggestions as to who would worship such beings.
Quasi Power Patron of...
Baba Yaga* (Hut) Sometimes looked to for divination.
Bucknard (..Purse) Lesser Patron of Thieves
Dahlver-Nar (Teeth of../Arch Priest) Patron of Wise Priests and Pilgrims
visit sites holding the Teeth
Dorgha Torgu (Fallen Gr.God) Baklunish (Material Dimensions, Material
Elements ) N (G) m—Gary Gygax 10-13
Johydee* (High Priestess/Mask) Patron of Wise Priests and Pilgrims visit
sites holding the Mask
Kas (Sword of) Patron of Evil Warriors
Keoghtom (ointment) Paton of Healers
Krovis Sleeping Flan power in the Drachensgrabs
Kuroth
(..Quill/Greatest Thief) Greater Patron of Thieves *****
Kyuss (Sons of..) Patron to Necromancers
Nolzur
(Pigments) Patron to Alchemists
Murlynd (..Spoon) Patron of those who use six-shooters...
Rexfelis (Cat Lord), Lesser patron of Thieves
Sustarre
(Chariot of..) Patron of Charioteers, Horse Racers, and Athletes
Tdon (Invulnerable coat of arnd), Patron of Armored Warriors
Vecna (Eye/hand. New Arch-Lich of Ravenloft) Patron of the Cult of Vecna
(Evil followers and Evil Wizards)
Yagrax (authored Codex of Infinte Planes) Patron of Planar Travellers
Note: The following Quasi Powers are not commonly worshipped, but may be patron
to obscure professions:
Azalin (Arch Lich of Ravenloft)
Daern
(instant fortress)
Gaxx (Ring of..)
Gwydiesin of the Cranes*
Kwalsh (Apparatus of..)
Lum the Mad (Machine of..)
Leuk-O (Mighty servant of..)
Quaal (..feather token/spellbook)
Queen Ehlissa* (Fabulous Nightingale)
Wind Dukes of Aaqa (Made Rod-Seven Parts)
Teurny the Merciless (Iron Flask)
Xagy (Queen Ehlissa’s nightingale)
HERO POWERS (LESSER LEGENDARY POWERS) (DMG1 artifacts, etc.)
Hero powers are in charge of only one or two (very specific) areas of concern
and are able to grant spells up to 3rd level.
Al’Akbar B High Priest of the Paynims that received the Cup & Talisman from
the gods Azor’alq (G.A. pg 89) B He sleeps at the Pinnacles (the resting place
of Great Paladins) Kelanen (Prince of Swords) C Kelanen is often worshipped by
warriors and sword masters of any
alignment. Sy: Nine Swords in a starburst.
Slerotin (Last Suloise Mage of Power) s Suloise mages who want to uncover
the secrets of the Power Mages look to him.
Tzunk-Master of Plane of Molten Skies u Mentioned in the Codex of Infinite
Planes
Vlek Col Vlekzed (Sword of Rage) f-s People in the Hold of Stonefist worship
him
Iggwilv* Witch Queen of Perrenland Oc Revered by many CE witches and other
evil creatures. Hated by Graz’zt.
Legendary Mortal Personages (DMG1 artifact users, spell creators,
etc.)
Anderann (mighty Oeridian general)
Arnd
(High Priest of Tdon/Invulnerable Coat..)
Burdock
(..Feathery Flyer & writer of Fables of Burdock/Heward’s Mystical Organ),
Jehef Phh’reen (Sultan of Jaicinth of Inestimable Beauty)
Drelzna* (Iuz’s Sister)
Glap-Driedel (wise man),
Prince Melf
Mordenkainen
Tenser
Otiluke
The Spectre
Philidor
Johydee’s Children (Queen Yalranda, Schandor the lawyer , General Azharadian,
The Walker, Gwydiesin of the Cranes)
Al-Fasrallah (his earth elementals brought down the mighty servant of Leuk-O)
Some of the demi-humans worship common human gods listed above, though this is
generally frowned upon by other members of their race.
Moradin Creator; Smithing, Crafts, War LG/ non-evil Hammer & Anvil
Berronar Truesilver* Safety, Truth, Home, Healing LG/ any good Two silver
rings
Clangeddin Silverbeard Battle, War LG/LG Two crossed battle axes
Dugmaren Brightmantle Knowledge, Creativity,Scholars CG (ng)/ng, cg Open
book
Dumathoin Mining, Exploration N (LN)/ Any Gem inside a mountain
Muamman Duathal Expatriates, Urban dwur, Travellers, Exiles NG / non-evil
Mace held by gauntleted fists
Fortubo (Suel) Stone, metals, mtns LG (LN) Hammer with a glowing head
Gnarldan Steelshield Dwur Hero Power LG/any non-evil Flaming axe
Abbathor
Greed ne/evil dwur Jeweled dagger
Laduguer Law, Evil, Duergar/dwurgar LE/ Duergar Shield symbol-broken x-bow
bolt
Diirinka Magic and Improvisation (thurgamazar/dwur-rohoi) CE/Derro/dwurroh
Spiral of white, gray, and black
Derro/dwurroh
Fortubo! (stone, metal, mtns), Obad-hai (druids-yes druids), Ulaa
& Bleredd (Oerth & smiths), Jascar (hills, mountains)
Olve (++=Dragon #236)
Corellon Larethian Creation; Magic, Arts, Crafts, War CG/cg, non-evil Blue
Crescent moon
Sehanine the Moonbow* Mysticism, Dream, Journey, Death, Transcendence CG (ng)/non-evil
Full Moon”moonbow”
Aerdrie Faenya* Air, weather, birds CG (cn)/cg,cn,ng,n Cloud w/bird
silhouette
Erevan Ilesere Trickster, mischief, rogues CN/cn Nova Star w/Rays outward
Fenmarel Mestarine Uncivilized olve, drow haters (cg)/non-evil Elven eyes in
darkness
Hanali Celanil* Romance, love, beauty cg/cg, non-evil Heart of gold
Rillifane Rallathil Freedom, Wood olve Creator, Voadkyn cg/cg, non-evil Oak
tree
Labelas Enoreth Time, longevity CG/cg, non-evil Setting sun
Solonor Thelandira Archery, hunting CG/cg, non-evil Silver arrow, green
fletching
Lafarallinn Olven Hero Power CG/any non evil Silver and opal ring
Quaal Olven Quasi Power CG Feather token
Lolth-Demon Spidress* Dark Olve Power CE Black Spider, female drow head
Elder Elemental God Dark Olve Power-among others NE Golden/Fiery Golden Eye
Araleth Letheranil++ Prince of Stars/Twilight Rider/Light CG White shaft of
light
Kirith Sotheril*++ “The Magess”Div & Ench. magic NG Rainbow Sphere
Melira Taralen *++ “Songstress,Bard Patron,Minstrel,Songwriter CG/Half-elves
(Endra) Golden lute on blue background
Naralis Analor++ “The Healer,Watcher of Souls”, Easing of Pain, Death NG
White dove-shield
Tarselis Menniduin++ “Snow Olve, Lord of Mountains, Rivers and Wilderness”
CN Snowcapped mountain
Rellavar Danuvien++ “The Frost Sprite King, Warder vs. Elements (esp.Cold)
NG Silver spear w/2 white circles
Tethrin Veralde++ “The Shining One, Master of Blades and Swordsmanship” NG
Swords and moons
Shashelas (Deep) Aquatic Olve “Knowlegdable One” , oceans and seas CG
Dolphin
Ehlonna* (nature), Heironeous (chivalry) ,Obad-Hai (druids),
Phyton (beauty, nature),
Skerret ”the Forester” (wood elves, centaurs, satyrs)
Noniz (gnome)
Garl Glittergold Creator; Protection, Humor, Gems, Smithing LG (ng)/lg,n-evil
Gold nugget
Baervan Wildwanderer Forests, Nature, Travel NG/ng,n-evil Raccoon’s face
Baravar Cloakshadow Illusion,Protection,Deception,Hatred of Jebline NG (n)/ng,n-evil
Cloak and dagger
Flandal Steelskin Mining, Smithing, Fitness NG/ng,n-evil Flaming hammer
Gaerdal Ironhand Protection, Vigilance, Combat LG (ln)/l or n-evil Iron band
Segojan Earthcaller Earth, Nature NG/ng,n-evil Glowing gemstone, Urdlen
Evil, Fear, Madness CE/ce, evil White mole
Nebelun “The Meddler” Noniz Quasi Power, Tinker CG/cg,n-e/n-law Bellows and
lizards tail
Callarduran Smoothhands Patron God of Svirfnebli N/n,ng svirfnebli Gold ring
w/star
pattern
Obad-Hai
(druids, nature, forest gnomes), Ulaa & Bleredd (Oerth & smiths),
Jascar (hills and mountains), Fortubo (stone, metals, mtns)
Hobniz (halfling; see Monst.Myth. or Dragon#177 for specialty
priest details)
Arvoreen the Defender Protection, Vigilance, War LG/n-evil warriors Two
shortswords
Brandobaris
Stealth, Thieves, Adventure N/any Hobniz footprint
Cyrroallaelee* Friendship, Trust, Home LG/g or ln Open door
Sheela Peryoryl* Nature, Agriculture, Weather N (ng)/n,ng,n-evil Daisy
Urgolan Demi-god of Earth and Death n (LN)/n,all Silhouette of black dog’s
head
Kaldair Swiftfoot Cleverness ng (cg)/none Black cloak
Ehlonna (druids, nature), Obad-Hai (druids, nature), see also the
common gods above for ‘adventurous’ hobniz.
Please note that I have listed the humanoids by their canon Flannish names (Woeling
and Wargar are my own creation and Urzun is suggested for use
Euroz (Orc)/ Urzun (Orog)/ Ogrillon/Woeling
(1/2orc)
Grummish (A1) Creator; war, territory Single Unwinking Eye
Bahgtru Strength, combat Broken Thigh Bone
Ilneval
Warfare, especially for leaders Bloodied Broadsword
Luthic* Fertility, medicine, servitude Cave Entrance Rune. Kazgund/Vile
Rune Tribes
Shargaas Darkness, thieves Red Crescent Moon with a Skull Between the Moon’s
Horns
Yurtrus Death, disease; many placate, few revere White Hand on a Dark
Background)
Urzun especially
Gerdreg Might is Right; Strength is Joy Hero
Mispigie Mystery power of Best Dra III A frog
Ho-Jebline (Hargrak (northern) or Gerregak (southern)
Hobgoblin) /Jebli (Goblin)/Norker
Maglubiyet Creator; war, rulership Bloody Axe
Khurgorbaeyag Slavery, oppression, morale, jebli Red and Yellow Striped Whip
Nomog-Geaya War, authority, ho-jebline Crossed Broadsword and Hand Axe
Bargrivyek Cooperation, territory White-Tipped Flail
Buheer (Bugbear) (There are actually six gods: Earth, death,
fertility, Hunting, Fear, and Battle)
Hruggek Battle, death Morningstar
Grankhul Hunting, senses, stealth Ever-Open Eyes in Darkness
Skiggaret Fear Black Claw
aka
Celbit (Kobold)/ Ho-Celbit (Urd)/Xvart(blue kobolds of the Eastern
Isles)
Gaknulak Protection, stealth, trickery, traps Cauldron with Whirling
Ellipses
Kuraulyek Urds Pair of Feathered Wings
Raxivort Xvarts (blue kobolds), Rats, Bats, lycanthropes 4 fingered hand in
glowing blue flames
Kell
(Gnoll)/Ho-Kell (Flind)
Yeenoghu Ghouls, gnolls, paralysis Triple-Headed Flail
Gorelik Hunting,, hyenadiae White, Mottled Hyeanadon’s Head
Orcus Death/Undeath Skull atop a Wand
(pertaining to trolls intelligent enough to know what the heck a god is)
Grolantor War,pride,force, hunting, combat Wooden Club
Vaprak
”The Destroyer” Ogres, Trolls: combat, greed Talon Claw
Erythnul Trolls: Hate, Envy, Malice, Panic,Bonemarch, Pomarj Blood drop
symbol on a
field of black
Beltar Malice, Deep Caves, Pits Great fangs about to bite
Beltar (suel) Corusk Humanoids; humanoid miners Great Fangs about to Bite
Elder Element God Fear, insanity, elemental evil, magic
(G1,2,3:24,G3:10,T1-4) Glowing/Fiery Golden Eye
Erythnul Bone March, Pomarj, bugbear, ogre, troll; evil bandits Blood Red
Drop
Hextor Great Kingdom Humanoids Six red arrows fanned to point outwards
Iuz Humanoids directly in the service of Iuz Grinning Skull
(Tsu)Zuggtmoy Demoness of fungi; Temple of Elemental Evil area Mushroom with
Stalks
Io (Neutral/All)
Bahamut (Good Dragons)
Tiamat (Evil Dragons),
Rais Quicksilver (SJR6:62-Lesser Deity of Intellect and Silver Dragonkind)
Beastmen:
Atheism (GH Adv)
Centaurs, Satyrs, Unicorns: Skerrit ”the Forester”; Ehlonna
Annam (creation, magic, knowledge, fertility, philosophy)
Baphomet
(Lord of the Minotaurs- MMII)
Diancastra* (heroine: trickery, wit, impudence, pleasure)
Elder Elemental God (G3)
Hiatea* (nature, agriculture, hunting, females, children)
Iallanis* (love, mercy, beauty)
Karontor (fomorians and verbeegs: deformity, hatred, beasts)
Kostchtchie (Demon Lord of Frost Giants)
Memnor (cloud: pride, mental prowess, and control),
Rillifane (Voadkyn)
Skoraeus “King of the Rock” Stonebones (Stone Giant God)
Stronmaus (sun, sky, weather, joy)
Surtur (Fire Giants)
Thrym (Frost Giants);
Semuanya (Survival, propagation)
Sess’innek (Civilization, dominion)
Bullywugs:
Ramenos (Somnolence, intoxication, decay),
Wastri (demi-human haters),
Githyanki:
Lich-Queen of the Astral Githyanki (Demi-power; M.o/t Planes)
Githzerai: Undying Wizard-King of the Githzerai in Limbo (quasy-power; Fiend Folio)
Jermlaine, Firenewts, Grimlocks: Pyremius
Mongrelmen:
Stalker, Meriadar
Sea Folk: Sahuagin: Sekolah, Panzuriel (Tanar’ri)
Kuo Toa: Blibdoolpoolp
Mermen/Locatha:
Eadro
The beings listed here are referenced from S4 (Lost Caverns...), Monster Manuals
1&2, WG6 (Isle..)
The Angels and Sentinels:
Archons (Manual..Planes)
Solars
Planetars
Devas
Saints in BoD IV (notably St. Kargoth”1st Lord of Death Knights”).
Daemons
( ):
Oinodaemon (Anthraxus the Decayed), Lesser Challengers to Oinodaemom:
Bubonis, Cholerix, Thyphus, Diptherius
Demons (Tanr’ri):
Demogorgon (Prince of Demons; Lord of Serpents,Reptiles, Ixitxachitl, Squid
and Octipi)
Baphomet (Demon Lord ofMinotaurs)
Iuz (Cambion Demi-God)
Kostchtchie (Demon Lord of Frost and Leucrotta)
Juiblex
(Faceless Lord of Ooozes, Slimes, and Jellies),
Lolth
(Demon Queen of Spiders)
Maelfesh (Rose Estes herself)
Orcus (Prince of the Undead-CoG: FFF)
Pazuzu/Pazzuzeus/Pazrael
(Prince of theLower Aerial Kingdoms)
Yeenoghu (Demon Lord of Gnolls and Giants)
Kerzit
(The Guardian; Greater Demon; WG5),
(Tsu)Zuggtmoy (DemonQueen of Fungi-ToEE)
Fraz-Urb’luu (Prince of Deception; trapped by Zagyg-S4)
Graz’zt (Demon Prince; once bound by Iggwilv)
Xazivort (Foe of Pholtus; FtA)
OTHERS (L=lord instead of prince; F=Female):
Abraxus, Ahazu (L), Ahrimanes, Aldinach (F,L), Alrunes (F,L), Anarazel, Ansitif,
Devils
(Baatezu):
Amon (Duke of Hell; Lord of Wolves)
Asmodeus
(Arch Devil of the 9th Plane, Lord of Hell, Commander of LE
Undead),
Baalzebul (Arch Devil of the 7thnd Plane; Lord of (F)lies and Insectoids)
Bael
(Duke of Hell)
Belial (Arch Devil of the 4th Plane; Lord of Pain and Sufferings)
Dispater (Arch Devil of the 2nd Plane, Lord of LE Undead)
Geryon (Arch Devil of the 5th Plane; Lord of Minotaurs and Wild
Beasts),
Glasya (Princess of Hell)
Hutijin (Duke of Hell)
Mammon (Arch Devil of the 3rd Plane)
Mephistopheles (Arch Devil of the 8th Plane)
Moloch (Arch Devil of the 6th Plane)
Tiamat (Arch Devil of Evil Dragons and Ruler of the 1st Plane)
Titivilus
(Duke of Hell; Lord of Confusion).
OTHERS: Abigor, Adonides, Adramelech, Agares, Alastor the Executioner, Alocer,
Amduscias, Arioch, Baalberith the Major domo, Baalphegor(F), Baalzephon, Balan,
Barbas, Barbatos, Bathym, Bel, Bele, Bensozia (F), Bethage, Biffant, Bifrons,
Bileth the Tribune, Bitru, Buer, Bune, Caarcrinolaas, Chamo, Cozbi (F), Fecor,
Focalor, Furcas, Gaziel, Goap, Gorson, Herobaal, Herodias the Magistrate, Lilis
(F), Lilith (F), Machalas, Malphas, Martinet the Constable, Melchon, Merodach,
Moloch, Morax, Naome (F), Neabaz the Herald, Nexroth, Phongor the Inquisitor,
Rimmon, Tartach the Legate, Zaebos, Zagum, Zapan, Zepar, Zimimar.
OUTCASTS: The are devils that for one reason or another were relieved of their
former status and exiled to Avernus, the Uppermost plane of the Nine
Hells.(Dragon#91,p.18)
Armaros (Greater Devil)
Azazel (Greater Devil)
Cahor (Greater Devil)
Dagon (Greater Devil)
Duskur (Greater Devil)
Kochbiel (Greater Devil)
Malarea (Greater Devil)
Nisroch (Greater Devil)
Rumjal (Greater Devil)
Elemental Lords (Greater Gods)
Kossuth (King of All Elementals; Ruler of the Elemental Plane of Fire)
Akadi (Queen of Free-Willed Elementals; Ruler of the Elemental Plane of Air)
Grumbar (Lord of the Earth Elementals)
Istishia (Lord of the Water Elementals)
Elder Elemental God (Lord of the Insane)
Princes of Elemental Evil (demi-god status):
Cryonax (Prince of Evil Cold Creatures; Archomental of all Para-Elemental
Planes)
Imix (Prince of Evil Fire Creatures; Archomental of the Plane of Fire)
Ogre’moch (Prince of Evil Earth Creatures; Archomental of the Plane of Earth)
Olhydra (Princess of Evil Water Creatures; Archomental of the Plane of Water)
Yan-C-Bin (Prince of Evil Aerial Creatures; Archomental of the Plane of Air)
Rulers of Genie Kind (lesser/intermediate power status):
Caliph Husam al-Balil ben Hafhat al-Yugayyim of the Djinn
Kabril Ali al-Zalazil,
Great Khan of the Dao
Sultan Marrake al-Sidan al-Hariq ben Lazan of the Efreet
Kalbari al-Durrat al-Amwaj ibn Jari, Padishah of the Marids (who is female).
Slaad Lords:
Ssendam (Slaad Lord; Lord of the Insane)
Ygorl (Slaad Lord; Lord of Entropy)
Baalzy
The new “Official” god of Aerdi ? ? From _Ivid the Undying
Aratheas(I1) p.19 “Angry Goddess”; actually an elven mage-6 CG Unknown
Pan Lung p.3,15 Bullywugs: pan-lung dragon with egg CG Egg
Aboleth p.7 Mongrelmen NE Creature w/ tentacles
Explicta Defilus “Reptile God”(N1), a Spirit naga able to give 3rd
level spells to it’s worshippers (Lizard-kind & Trogs)
The
Mother Lerrara goddess under the Hellfurnaces
Red dog Rovers worship of animals (Ghost Dance module)
Ocean Spirit Graveyard of Ships in Glossography adventures
WG7 (Castle Greyhawk): Genericus Brant (god of mediocrity), His Evil
Presence (the hack), the Muses, Aunt Bee (lesser power),